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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 23:33:04 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 23:33:04 +0400
commit20220d47e38c4ad22ad89481fd40b804cc2fd1ef (patch)
tree5e01f917fa80465bb6401d63f8057641813983d9 /source/blender/blenloader
parent074565330db93ceb2304247f9bf6499b05cb3b80 (diff)
Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 4471e45be1d..0e799b3d951 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -117,6 +117,7 @@
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
#include "BKE_effect.h"
#include "BKE_fcurve.h"
#include "BKE_global.h" // for G
@@ -2754,7 +2755,7 @@ static void lib_link_pose(FileData *fd, Object *ob, bPose *pose)
}
if (rebuild) {
- ob->recalc = (OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
pose->flag |= POSE_RECALC;
}
}
@@ -5115,7 +5116,6 @@ static void direct_link_scene(FileData *fd, Scene *sce)
RigidBodyWorld *rbw;
sce->theDag = NULL;
- sce->dagisvalid = 0;
sce->obedit = NULL;
sce->stats = NULL;
sce->fps_info = NULL;
@@ -10114,7 +10114,7 @@ static void give_base_to_groups(Main *mainvar, Scene *scene)
base = BKE_scene_base_add(scene, ob);
base->flag |= SELECT;
base->object->flag= base->flag;
- ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
scene->basact = base;
/* assign the group */