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authorCampbell Barton <ideasman42@gmail.com>2011-09-20 10:25:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-20 10:25:15 +0400
commit13dfd8299758a5248613624e99a1643f35e2ff4e (patch)
tree6e10f1aa1c9fab187cae0172890153bb6ff5d252 /source/blender/blenloader
parent2b1513dbdad785c0f95acbe195215706a2ee873b (diff)
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index a5484d218d2..497ac415ebb 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6362,7 +6362,7 @@ static void alphasort_version_246(FileData *fd, Library *lib, Mesh *me)
/* if we do, set alpha sort if the game engine did it before */
for(a=0, mf=me->mface; a<me->totface; a++, mf++) {
if(mf->mat_nr < me->totcol) {
- ma= newlibadr(fd, lib, me->mat[(int)mf->mat_nr]);
+ ma= newlibadr(fd, lib, me->mat[mf->mat_nr]);
texalpha = 0;
/* we can't read from this if it comes from a library,