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authorCampbell Barton <ideasman42@gmail.com>2011-10-17 10:39:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-17 10:39:13 +0400
commit61389bba41857ec468b5844e3fd9f713b4d9c4a5 (patch)
tree4f200e3bc3b8cb2a1c3dcf969a7883491502f0f0 /source/blender/blenloader
parent67c15da97de7644fc4deb3ab1b03c3db22f1f647 (diff)
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 84b9021d080..dfaf96a6066 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -13303,7 +13303,7 @@ static void give_base_to_objects(Main *mainvar, Scene *sce, Library *lib, const
if( ob->id.flag & LIB_INDIRECT ) {
/* IF below is quite confusing!
- if we are appending, but this object wasnt just added allong with a group,
+ if we are appending, but this object wasnt just added along with a group,
then this is already used indirectly in the scene somewhere else and we didnt just append it.
(ob->id.flag & LIB_PRE_EXISTING)==0 means that this is a newly appended object - Campbell */