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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-28 21:04:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-28 21:06:22 +0300 |
commit | b76ccc7f802b7bbaa1d5b78e3e4a33784c38072c (patch) | |
tree | d1310df616fc501a70ccffa3ec2eb50c476a6593 /source/blender/blenloader | |
parent | 40207d656becdbde231b86ed66c83c74c4baabe8 (diff) |
Eevee: Change default shadowmap near clipping distance
And also fix some RNA props defaults and ranges.
Fix T64452 Shadows not appearing in eevee
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_defaults.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index d22620f9224..5b241d613e3 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -463,6 +463,12 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) scene->eevee.gi_filter_quality = 3.0f; } + for (Light *light = bmain->lights.first; light; light = light->id.next) { + /* Fix lights defaults. */ + light->clipsta = 0.05f; + light->att_dist = 40.0f; + } + if (app_template == NULL) { /* Enable for UV sculpt (other brush types will be created as needed), * without this the grab brush will be active but not selectable from the list. */ |