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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-11 23:30:59 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-12 00:24:04 +0300
commit1dc93f90a003e0b8fa723994101a93dd1a41e0fa (patch)
tree843069e944ab2f2e36c534fa0ce0a2d5d0cf8d22 /source/blender/blenloader
parent1d111cd046b051efe71c6863b1c4a65233c45ac9 (diff)
Cleanup: remove image->bindcode, always wrap in GPUTexture.
This simplifies code, and will hopefully make UDIM usage of GPUTexture a little easier.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 039af3cfa61..8807cbc1d21 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -1681,7 +1681,6 @@ void blo_end_image_pointer_map(FileData *fd, Main *oldmain)
if (ima->cache == NULL) {
ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
for (i = 0; i < TEXTARGET_COUNT; i++) {
- ima->bindcode[i] = 0;
ima->gputexture[i] = NULL;
}
ima->rr = NULL;
@@ -3916,7 +3915,6 @@ static void direct_link_image(FileData *fd, Image *ima)
if (!ima->cache) {
ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
for (int i = 0; i < TEXTARGET_COUNT; i++) {
- ima->bindcode[i] = 0;
ima->gputexture[i] = NULL;
}
ima->rr = NULL;