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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-13 21:15:34 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 16:00:48 +0300
commit7028a11db9ec3d29282739f7ad9a0343711ebc24 (patch)
tree29433d298eaed8f4f3e26a695e8c97f9f00ef952 /source/blender/blenloader
parent8049ad21b07d94ebedb2baec321735d5022befe4 (diff)
GPU: don't use multisample for entire window, only for offscreen 3D viewport.
Now that the new 3D viewport draws to a multisample offscreen buffer, there is no good reason anymore to create an entire multisample window and pay the performance/memory cost for other regions that don't need it. GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need to check for it throughout the UI code anymore. Differential Revision: https://developer.blender.org/D3062
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index c70c4830971..b75a2de935a 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6515,7 +6515,6 @@ static void direct_link_windowmanager(FileData *fd, wmWindowManager *wm)
win->modalcursor = 0;
win->grabcursor = 0;
win->addmousemove = true;
- win->multisamples = 0;
win->stereo3d_format = newdataadr(fd, win->stereo3d_format);
/* multiview always fallback to anaglyph at file opening