diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-13 21:15:34 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:00:48 +0300 |
commit | 7028a11db9ec3d29282739f7ad9a0343711ebc24 (patch) | |
tree | 29433d298eaed8f4f3e26a695e8c97f9f00ef952 /source/blender/blenloader | |
parent | 8049ad21b07d94ebedb2baec321735d5022befe4 (diff) |
GPU: don't use multisample for entire window, only for offscreen 3D viewport.
Now that the new 3D viewport draws to a multisample offscreen buffer, there is
no good reason anymore to create an entire multisample window and pay the
performance/memory cost for other regions that don't need it.
GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need
to check for it throughout the UI code anymore.
Differential Revision: https://developer.blender.org/D3062
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index c70c4830971..b75a2de935a 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -6515,7 +6515,6 @@ static void direct_link_windowmanager(FileData *fd, wmWindowManager *wm) win->modalcursor = 0; win->grabcursor = 0; win->addmousemove = true; - win->multisamples = 0; win->stereo3d_format = newdataadr(fd, win->stereo3d_format); /* multiview always fallback to anaglyph at file opening |