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authorCampbell Barton <ideasman42@gmail.com>2018-07-12 22:32:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-12 22:35:57 +0300
commite77d2b4e3f1a1eb2072b29e1f9c6ab3ba3b175e5 (patch)
treea538fd40df75c03434b5d4e86d50a9fb7911d1a9 /source/blender/blenloader
parent753a600e354f21618e24e9071ef5d88f1913fcd8 (diff)
Cleanup: remove legacy mesh save support
This was used for saving files for Blender 2.6x.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/writefile.c89
1 files changed, 1 insertions, 88 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 0e67bde6883..e3a901f4211 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -341,10 +341,6 @@ typedef struct {
* Will be NULL for UNDO.
*/
WriteWrap *ww;
-
-#ifdef USE_BMESH_SAVE_AS_COMPAT
- bool use_mesh_compat; /* option to save with older mesh format */
-#endif
} WriteData;
static WriteData *writedata_new(WriteWrap *ww)
@@ -2187,12 +2183,6 @@ static void write_customdata(
static void write_mesh(WriteData *wd, Mesh *mesh)
{
-#ifdef USE_BMESH_SAVE_AS_COMPAT
- const bool save_for_old_blender = wd->use_mesh_compat; /* option to save with older mesh format */
-#else
- const bool save_for_old_blender = false;
-#endif
-
CustomDataLayer *vlayers = NULL, vlayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *elayers = NULL, elayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *flayers = NULL, flayers_buff[CD_TEMP_CHUNK_SIZE];
@@ -2201,19 +2191,17 @@ static void write_mesh(WriteData *wd, Mesh *mesh)
if (mesh->id.us > 0 || wd->use_memfile) {
/* write LibData */
- if (!save_for_old_blender) {
+ {
/* write a copy of the mesh, don't modify in place because it is
* not thread safe for threaded renders that are reading this */
Mesh *old_mesh = mesh;
Mesh copy_mesh = *mesh;
mesh = &copy_mesh;
-#ifdef USE_BMESH_SAVE_WITHOUT_MFACE
/* cache only - don't write */
mesh->mface = NULL;
mesh->totface = 0;
memset(&mesh->fdata, 0, sizeof(mesh->fdata));
-#endif /* USE_BMESH_SAVE_WITHOUT_MFACE */
/**
* Those calls:
@@ -2224,11 +2212,7 @@ static void write_mesh(WriteData *wd, Mesh *mesh)
*/
CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff));
CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff));
-#ifndef USE_BMESH_SAVE_WITHOUT_MFACE /* Do not copy org fdata in this case!!! */
- CustomData_file_write_prepare(&mesh->fdata, &flayers, flayers_buff, ARRAY_SIZE(flayers_buff));
-#else
flayers = flayers_buff;
-#endif
CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff));
CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
@@ -2253,73 +2237,6 @@ static void write_mesh(WriteData *wd, Mesh *mesh)
/* restore pointer */
mesh = old_mesh;
}
- else {
-
-#ifdef USE_BMESH_SAVE_AS_COMPAT
- /* write a copy of the mesh, don't modify in place because it is
- * not thread safe for threaded renders that are reading this */
- Mesh *old_mesh = mesh;
- Mesh copy_mesh = *mesh;
- mesh = &copy_mesh;
-
- mesh->mpoly = NULL;
- mesh->mface = NULL;
- mesh->totface = 0;
- mesh->totpoly = 0;
- mesh->totloop = 0;
- CustomData_reset(&mesh->fdata);
- CustomData_reset(&mesh->pdata);
- CustomData_reset(&mesh->ldata);
- mesh->edit_btmesh = NULL;
-
- /* now fill in polys to mfaces */
- /* XXX This breaks writing design, by using temp allocated memory, which will likely generate
- * duplicates in stored 'old' addresses.
- * This is very bad, but do not see easy way to avoid this, aside from generating those data
- * outside of save process itself.
- * Maybe we can live with this, though?
- */
- mesh->totface = BKE_mesh_mpoly_to_mface(
- &mesh->fdata, &old_mesh->ldata, &old_mesh->pdata,
- mesh->totface, old_mesh->totloop, old_mesh->totpoly);
-
- BKE_mesh_update_customdata_pointers(mesh, false);
-
- CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff));
- CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff));
- CustomData_file_write_prepare(&mesh->fdata, &flayers, flayers_buff, ARRAY_SIZE(flayers_buff));
-#if 0
- CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff));
- CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
-#endif
-
- writestruct_at_address(wd, ID_ME, Mesh, 1, old_mesh, mesh);
- write_iddata(wd, &mesh->id);
-
- /* direct data */
- if (mesh->adt) {
- write_animdata(wd, mesh->adt);
- }
-
- writedata(wd, DATA, sizeof(void *) * mesh->totcol, mesh->mat);
- /* writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect); */ /* pre-bmesh NULL's */
-
- write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, -1, 0);
- write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, -1, 0);
- write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, -1, 0);
- /* harmless for older blender versioins but _not_ writing these keeps file size down */
-#if 0
- write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, -1, 0);
- write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, -1, 0);
-#endif
-
- CustomData_free(&mesh->fdata, mesh->totface);
- flayers = NULL;
-
- /* restore pointer */
- mesh = old_mesh;
-#endif /* USE_BMESH_SAVE_AS_COMPAT */
- }
}
if (vlayers && vlayers != vlayers_buff) {
@@ -3845,10 +3762,6 @@ static bool write_file_handle(
wd = mywrite_begin(ww, compare, current);
-#ifdef USE_BMESH_SAVE_AS_COMPAT
- wd->use_mesh_compat = (write_flags & G_FILE_MESH_COMPAT) != 0;
-#endif
-
#ifdef USE_NODE_COMPAT_CUSTOMNODES
/* don't write compatibility data on undo */
if (!current) {