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authorCampbell Barton <ideasman42@gmail.com>2008-09-21 14:12:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-09-21 14:12:33 +0400
commita9988317c9d9cf312ec5de7f9c6bb3fb1e161847 (patch)
treeaeba0a80b1136614d84214515fc03a1377ae92a7 /source/blender/blenloader
parente11cd5a962803747ce3c0bddaef73a47d8938b63 (diff)
Added select grouped property (objects with shared property names will be selected)
(updated select group toolbox and header menu) Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects. Added set_ob_property(ob, prop) to property api. bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 80defdbbf9c..b013b51c026 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -136,7 +136,7 @@
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
-#include "BKE_property.h" // for get_property
+#include "BKE_property.h" // for get_ob_property
#include "BKE_sca.h" // for init_actuator
#include "BKE_scene.h"
#include "BKE_softbody.h" // sbNew()
@@ -5325,7 +5325,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
while (act) {
if(act->type==ACT_IPO) {
ia= act->data;
- prop= get_property(ob, ia->name);
+ prop= get_ob_property(ob, ia->name);
if(prop) {
ia->type= ACT_IPO_FROM_PROP;
}