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authorDaniel Stokes <kupomail@gmail.com>2012-05-01 06:50:17 +0400
committerDaniel Stokes <kupomail@gmail.com>2012-05-01 06:50:17 +0400
commitae4fda82b026ae6e2b003c1105f329b7e76582b0 (patch)
tree1dfe2a3f3e1dd3dabe22c51a96ffdc07575f1bc5 /source/blender/blenloader
parent7cb037db8628c0522fb8c143d461e2054b616771 (diff)
Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 1dbdf7c9876..5dd0a1b996f 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -13343,6 +13343,15 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
}
+
+ {
+ Lamp *la;
+ for (la= main->lamp.first; la; la= la->id.next) {
+ if (la->shadow_frustum_size == 0.0)
+ la->shadow_frustum_size= 10.0f;
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */