diff options
author | Jorge Bernal <jbernalmartinez@gmail.com> | 2014-07-15 04:36:56 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-07-15 05:30:27 +0400 |
commit | 1bf87fa26c6763ef282ec39b07b678723a7f389b (patch) | |
tree | 14dcf327183bc94347f64c57fcfb26a002fee963 /source/blender/blenloader | |
parent | 50d30148b63212d4249b6e2aa97a5802557a9b6e (diff) |
BGE: TrackTo actuator: increasing up & track axis options
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review.
With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis.
Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library.
The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator).
Test file is here: {F97623}
I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator:
{F91992} {F91990}
Reviewers: moguri, dfelinto
Reviewed By: moguri
CC: Genome36
Differential Revision: https://developer.blender.org/D565
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_270.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c index 103f9b76ba7..dde16c8d44f 100644 --- a/source/blender/blenloader/intern/versioning_270.c +++ b/source/blender/blenloader/intern/versioning_270.c @@ -42,6 +42,7 @@ #include "DNA_mesh_types.h" #include "DNA_modifier_types.h" #include "DNA_linestyle_types.h" +#include "DNA_actuator_types.h" #include "DNA_genfile.h" @@ -310,6 +311,29 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main) } } + if (!MAIN_VERSION_ATLEAST(main, 271, 2)) { + /* init up & track axis property of trackto actuators */ + Object *ob; + + for (ob = main->object.first; ob; ob = ob->id.next) { + bActuator *act; + for (act = ob->actuators.first; act; act = act->next) { + if (act->type == ACT_EDIT_OBJECT) { + bEditObjectActuator *eoact = act->data; + eoact->trackflag = ob->trackflag; + /* if trackflag is pointing +-Z axis then upflag should point Y axis. + * Rest of trackflag cases, upflag should be point z axis */ + if ((ob->trackflag == OB_POSZ) || (ob->trackflag == OB_NEGZ)) { + eoact->upflag = 1; + } + else { + eoact->upflag = 2; + } + } + } + } + } + if (!DNA_struct_elem_find(fd->filesdna, "RenderData", "int", "preview_start_resolution")) { Scene *scene; for (scene = main->scene.first; scene; scene = scene->id.next) { |