diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-05-16 12:23:14 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-05-16 13:50:23 +0300 |
commit | 1e311279336841aa313e690aca17a092b933ba05 (patch) | |
tree | 58b2f4eedb28e546d8ce31a249c828cf6a100626 /source/blender/blenloader | |
parent | 961927572956eab83ce6f99ad1f5bc5ec0987f7e (diff) |
Fix info header stats to iterator over layer instead of scene
Although this is working fine, there are two changes expected in the new
future once depsgraph copy on write is implemented:
1) To call ED_info_stats_clear a callback from depsgraph, instead of the
notifier system. (that would also allow us to clear only one
SceneLayer).
2) To store/get stats from the evaluated SceneLayer, as well as iterate
over the evaluated objects as well.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index cac1ec084b5..f44fe3327c9 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -6049,7 +6049,6 @@ static void direct_link_scene(FileData *fd, Scene *sce) sce->theDag = NULL; sce->depsgraph = NULL; sce->obedit = NULL; - sce->stats = NULL; sce->fps_info = NULL; sce->customdata_mask_modal = 0; sce->lay_updated = 0; @@ -6309,6 +6308,7 @@ static void direct_link_scene(FileData *fd, Scene *sce) link_list(fd, &sce->render_layers); for (sl = sce->render_layers.first; sl; sl = sl->next) { + sl->stats = NULL; link_list(fd, &sl->object_bases); sl->basact = newdataadr(fd, sl->basact); direct_link_layer_collections(fd, &sl->layer_collections); |