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authorMitchell Stokes <mogurijin@gmail.com>2013-02-25 04:03:58 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-25 04:03:58 +0400
commit5331b946078b2f4f60b7deb98ef699fecc8e762d (patch)
treef9c20147d220e89d1a5fc48ae4fc863ca0be3056 /source/blender/blenloader
parent07beb61b1e6a11028a86c3dd95497a505d842605 (diff)
Hidding the append: already linked message if G.debug is false. This gets rid of some noise in the console for BGE games that run into this case a lot.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 426d15c82e3..1ad6f1bf78a 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -10158,7 +10158,8 @@ static ID *append_named_part(Main *mainl, FileData *fd, const char *idname, cons
}
else {
/* already linked */
- printf("append: already linked\n");
+ if (G.debug)
+ printf("append: already linked\n");
oldnewmap_insert(fd->libmap, bhead->old, id, bhead->code);
if (id->flag & LIB_INDIRECT) {
id->flag -= LIB_INDIRECT;