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authorCampbell Barton <ideasman42@gmail.com>2019-01-09 02:16:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-09 02:21:51 +0300
commitb536d1b95f01de9400d77dbaf311677222063178 (patch)
treeeb2dd3502c70a35b18fa08af006dc5d98930d782 /source/blender/blenloader
parent1b6b0fbd957f70ea177dbfd431ec2a2ba2d0daa6 (diff)
Object Mode: only toggle active object mode once
- When toggling a mode that doesn't support multi editing only do this once of the active object. - For sculpt mode create sculpt data since this is needed for activating other sculpt objects on reload.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index bc3d38fd7f4..c7e9b8cd4ad 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5648,8 +5648,7 @@ static void direct_link_object(FileData *fd, Object *ob)
if (ob->sculpt) {
/* Only create data on undo, otherwise rely on editor mode switching. */
if (fd->memfile && (ob->mode & OB_MODE_ALL_SCULPT)) {
- ob->sculpt = MEM_callocN(sizeof(SculptSession), "reload sculpt session");
- ob->sculpt->mode_type = ob->mode;
+ BKE_object_sculpt_data_create(ob);
}
else {
ob->sculpt = NULL;