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authorBrecht Van Lommel <brecht@blender.org>2021-07-29 17:31:10 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-07-29 18:59:03 +0300
commit646f7ef73ce647b0384ca9491ec8cbfacc38ab54 (patch)
tree6dd93e48732378f438dd3e8b82ad32cba7687ec9 /source/blender/blenloader
parent2d3e5eda3f26e59945454cbca0d6533db4d980a8 (diff)
Render: disable Z pass by default, leave only Combined
It was somewhat arbitrary to have this one pass enabled that adds a bit of additional memory and render time overhead, even though it's not necessarily more important than others.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 6b54600f915..1bbb22eb323 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -318,6 +318,11 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
/* Rename render layers. */
BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer");
+ /* Disable Z pass by default. */
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
+ view_layer->passflag &= ~SCE_PASS_Z;
+ }
+
/* New EEVEE defaults. */
scene->eevee.bloom_intensity = 0.05f;
scene->eevee.bloom_clamp = 0.0f;