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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 11:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 13:32:38 +0300
commit928becec60d16880838dd756cc8b6b5ee73f9b2d (patch)
treea54a8038c357c20d7b88a52d065b0f487480597d /source/blender/blenloader
parent5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff)
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index c54e60a7635..45c2a50cc3f 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -387,6 +387,13 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
}
+ if (app_template == NULL) {
+ /* Enable for UV sculpt (other brush types will be created as needed),
+ * without this the grab brush will be active but not selectable from the list. */
+ Brush *brush = BLI_findstring(&bmain->brushes, "Grab", offsetof(ID, name) + 2);
+ brush->ob_mode |= OB_MODE_EDIT;
+ }
+
for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
brush->blur_kernel_radius = 2;
}