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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-10-10 13:00:47 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-10-10 13:00:47 +0400
commit87b186e6e74e1f468655aed794edeb32d47c3359 (patch)
tree8c27dd1366743302db7780c7a7e238e07f6d2170 /source/blender/blenloader
parentda792a426ad8a842e497d8d9bf3667b95a2f66de (diff)
Make B-Bones not deform in rest position by default.
B-Bones already deformed the mesh in the armature rest position, which is unconvenient. For backwards compatibility existing .blend files still have a button for the old behavior enabled. (peach feature request)
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 4f33a90daef..487cce9e44f 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6750,6 +6750,21 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 4)) {
+ bArmature *arm;
+ ModifierData *md;
+ Object *ob;
+
+ for(arm= main->armature.first; arm; arm= arm->id.next)
+ arm->deformflag |= ARM_DEF_B_BONE_REST;
+
+ for(ob = main->object.first; ob; ob= ob->id.next)
+ for(md=ob->modifiers.first; md; md=md->next)
+ if(md->type==eModifierType_Armature)
+ ((ArmatureModifierData*)md)->deformflag |= ARM_DEF_B_BONE_REST;
+ }
+
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */