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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-01-06 02:49:51 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-01-06 02:49:51 +0300
commit130f135d2a3714f07c305affed111c50461cf957 (patch)
treeefd9ed73e2d2177a0fb84ee3299cb7e812ad1aa1 /source/blender/blenloader
parent0306a86d941a4ffcc358148b469add1d14f8dc84 (diff)
Fix for bug #5096:
Geometry shader node storage (added for UV name) wasn't allocated reading older files, could crash on render.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 69c8a504367..8343f8db9ad 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4322,6 +4322,11 @@ static void do_version_ntree_242_2(bNodeTree *ntree)
}
}
}
+ else if(ntree->type==NTREE_SHADER) {
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->type == SH_NODE_GEOMETRY && node->storage == NULL)
+ node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry");
+ }
}
static void do_versions(FileData *fd, Library *lib, Main *main)
@@ -6322,6 +6327,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next)
do_version_ntree_242_2(ntree);
+ for(ma = main->mat.first; ma; ma= ma->id.next)
+ if(ma->nodetree)
+ do_version_ntree_242_2(ma->nodetree);
for(sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;