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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-12-21 16:47:27 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-12-21 16:47:27 +0300
commit47bc3d1208c48903f53728d17d3acbb1ccbd06cb (patch)
treeeca808294b88940590b8dc7e9693acc20ef2048f /source/blender/blenloader
parentedccdf934018264002c034906e8a287d12b7ead7 (diff)
Added names to UV and vertex color layers, and display them as a list.
Added support for multiple UVs in the render engine. This also involved changing the way faces are stored, to allow data to be added optionally per 256 faces, same as the existing system for vertices. A UV layer can be specified in the Map Input panel and the Geometry node by name. Leaving this field blank will default to the active UV layer. Also added sharing of face selection and hiding between UV layers, and at the same time improved syncing with editmode selection and hiding. Still to do: - Multi UV support for fastshade. - Multires and NMesh preservation of multiple UV sets.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c22
1 files changed, 21 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 48eb6ae8e55..0330883b2f9 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4203,10 +4203,11 @@ static void sort_shape_fix(Main *main)
static void customdata_version_242(Mesh *me)
{
+ CustomDataLayer *layer;
MTFace *mtf;
MCol *mcol;
TFace *tf;
- int a;
+ int a, mtfacen, mcoln;
if (!me->vdata.totlayer) {
CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, me->mvert, me->totvert);
@@ -4256,6 +4257,25 @@ static void customdata_version_242(Mesh *me)
me->tface= NULL;
}
+ for (a=0, mtfacen=0, mcoln=0; a < me->fdata.totlayer; a++) {
+ layer= &me->fdata.layers[a];
+
+ if (layer->type == CD_MTFACE) {
+ if (layer->name[0] == 0) {
+ if (mtfacen == 0) strcpy(layer->name, "UVTex");
+ else sprintf(layer->name, "UVTex.%.3d", mtfacen);
+ }
+ mtfacen++;
+ }
+ else if (layer->type == CD_MCOL) {
+ if (layer->name[0] == 0) {
+ if (mcoln == 0) strcpy(layer->name, "Col");
+ else sprintf(layer->name, "Col.%.3d", mcoln);
+ }
+ mcoln++;
+ }
+ }
+
mesh_update_customdata_pointers(me);
}