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authorNicholas Bishop <nicholasbishop@gmail.com>2006-12-20 11:33:30 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2006-12-20 11:33:30 +0300
commit56b79bb66eaf354e746f660035d4f89a7f518fe9 (patch)
tree2501e4a7df5267ea66fba7d23a9469bfd2e5f6d2 /source/blender/blenloader
parent547be2a5ce4a73a633fbf13a11d82141ba8b16d3 (diff)
Modified sculptmode's vertex_users to use one large chunk of memory rather than many small pieces.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index c672ef80c03..342f3232d22 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3105,6 +3105,7 @@ static void direct_link_scene(FileData *fd, Scene *sce)
/* SculptData */
sce->sculptdata.active_ob= NULL;
sce->sculptdata.vertex_users= NULL;
+ sce->sculptdata.vertex_users_mem= NULL;
sce->sculptdata.texrndr= NULL;
sce->sculptdata.propset= 0;
sce->sculptdata.undo= NULL;