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author | Campbell Barton <ideasman42@gmail.com> | 2007-04-07 21:35:47 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-04-07 21:35:47 +0400 |
commit | 76420c2fecdd57acf4fe0440fb681cf8f46707e4 (patch) | |
tree | a2ce3b28bf0d93aa4b2e241cc36a949f364d2a82 /source/blender/blenloader | |
parent | 4fae78f8d9e1acd55a5d068ea4f161687c8efc0c (diff) |
appending libdata no longer breaks all external references.
Existing data is flagged with LIB_APPEND_TAG and all_local only has an option to only operate on un-flagged data.
If you append an object thats linked to a material alredy linked in your scene, the material will not be made local.
So at worst youll need to make local some of the datablocks.
This is fairly simple and though my tests show it to work, do some tests on your own libraries before assuming its problem free.
scripttemplate_mesh_edit wasnt updated with PyAPI changes and moved some functions into generic places.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 6ef6f18caee..41199d243f9 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -7480,7 +7480,6 @@ void BLO_library_append(SpaceFile *sfile, char *dir, int idcode) } } } - DAG_scene_sort(G.scene); } /* ************* READ LIBRARY ************** */ |