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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:33:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:33:53 +0300
commit40e58c85092945ca71e974ce4062d90e44f7fb66 (patch)
treeb102a091696741d2ab4572f1c259ae8512263d5d /source/blender/blenloader
parent6af1f968761b5d94184c68b1ea9dbf88792a1c13 (diff)
Optimization for pose channel name lookups using a hash, makes
playback in one particular scene with 3 characters go from 10 to 13 fps. (commit 27728 by Brecht from render25 branch)
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 5bcf7806a49..768fe1f2c33 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3652,6 +3652,8 @@ static void direct_link_pose(FileData *fd, bPose *pose)
link_list(fd, &pose->chanbase);
link_list(fd, &pose->agroups);
+ pose->chanhash= NULL;
+
for (pchan = pose->chanbase.first; pchan; pchan=pchan->next) {
pchan->bone= NULL;
pchan->parent= newdataadr(fd, pchan->parent);