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author | Joshua Leung <aligorith@gmail.com> | 2010-02-12 03:44:26 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-02-12 03:44:26 +0300 |
commit | b482b8543eb10102c6c09756e08977a3b69ff633 (patch) | |
tree | 4532177f73045cc5cdb3582766d1e121604a53a1 /source/blender/blenloader | |
parent | f0e873cabe0797c74fba440c8b11b4e2c038f791 (diff) |
Bugfix #21051: Restored 'Playback FPS'
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View.
The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 175851266ed..ecddb6280b3 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -4216,6 +4216,7 @@ static void direct_link_scene(FileData *fd, Scene *sce) sce->dagisvalid = 0; sce->obedit= NULL; sce->stats= 0; + sce->fps_info= NULL; sound_create_scene(sce); |