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author | mano-wii <germano.costa@ig.com.br> | 2019-03-15 22:02:55 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-03-15 23:02:48 +0300 |
commit | 681661dbed121c7b81e9129c57df5eadb03c1009 (patch) | |
tree | 8802195c72af13e1bb7324131024cc98fb5971a7 /source/blender/blenloader | |
parent | 4510f88d00a721a3d4ad3aa675050723eec2292c (diff) |
GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`.
This commit allows the drawing of the mesh select ids to be done on a 32UI format texture.
This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion.
Differential Revision: https://developer.blender.org/D4350
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 655b1772130..e9bd8821d30 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -7085,7 +7085,6 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype) rv3d->clipbb = newdataadr(fd, rv3d->clipbb); rv3d->depths = NULL; - rv3d->gpuoffscreen = NULL; rv3d->render_engine = NULL; rv3d->sms = NULL; rv3d->smooth_timer = NULL; |