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authormano-wii <germano.costa@ig.com.br>2019-03-15 22:02:55 +0300
committermano-wii <germano.costa@ig.com.br>2019-03-15 23:02:48 +0300
commit681661dbed121c7b81e9129c57df5eadb03c1009 (patch)
tree8802195c72af13e1bb7324131024cc98fb5971a7 /source/blender/blenloader
parent4510f88d00a721a3d4ad3aa675050723eec2292c (diff)
GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`. This commit allows the drawing of the mesh select ids to be done on a 32UI format texture. This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion. Differential Revision: https://developer.blender.org/D4350
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 655b1772130..e9bd8821d30 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -7085,7 +7085,6 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
rv3d->clipbb = newdataadr(fd, rv3d->clipbb);
rv3d->depths = NULL;
- rv3d->gpuoffscreen = NULL;
rv3d->render_engine = NULL;
rv3d->sms = NULL;
rv3d->smooth_timer = NULL;