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authorKent Mein <mein@cs.umn.edu>2006-06-17 00:00:00 +0400
committerKent Mein <mein@cs.umn.edu>2006-06-17 00:00:00 +0400
commit8918232465c742db520078b107077ecdd3cace48 (patch)
treeccbad2ffa50b8c46770998a1ff88eff3e3b8c27f /source/blender/blenpluginapi/plugin.h
parent3593d0684adcb27a037678d40dd843a4914793db (diff)
This is a modified version of patch #4200
http://projects.blender.org/tracker/index.php?func=detail&aid=4200&group_id=9&atid=127 It adds platform depenant prefix to function calls (extern on non windows platforms more complicated on windows) So that windows plugins can reference functions inside of blender. there is a small TODO still... Make release should build the helper library required under windows and modify how they build the plugins: dlltool --input-def plugin.DEF --output-lib libblenerplugin.a --dllname blender.exe and the pulgins should be made with: gcc -c (pluginname).c gcc -shared -o (pluginname).dll (pluginname).o libblenderplugin.a Kent
Diffstat (limited to 'source/blender/blenpluginapi/plugin.h')
-rw-r--r--source/blender/blenpluginapi/plugin.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/blenpluginapi/plugin.h b/source/blender/blenpluginapi/plugin.h
index 9d353cc611a..f7ffc7e7c8e 100644
--- a/source/blender/blenpluginapi/plugin.h
+++ b/source/blender/blenpluginapi/plugin.h
@@ -31,6 +31,7 @@
#ifndef PLUGIN_H
#define PLUGIN_H
+#include "externdef.h"
#include "iff.h"
#include "util.h"
#include "floatpatch.h"
@@ -87,14 +88,14 @@ void plugin_getinfo(PluginInfo *);
/* *************** API functions ******************** */
/* derived from the famous Perlin noise */
-extern float hnoise(float noisesize, float x, float y, float z);
+LIBEXPORT float hnoise(float noisesize, float x, float y, float z);
/* the original Perlin noise */
-extern float hnoisep(float noisesize, float x, float y, float z);
+LIBEXPORT float hnoisep(float noisesize, float x, float y, float z);
/* soft turbulence */
-extern float turbulence(float noisesize, float x, float y, float z, int depth);
+LIBEXPORT float turbulence(float noisesize, float x, float y, float z, int depth);
/* hard turbulence */
-extern float turbulence1(float noisesize, float x, float y, float z, int depth);
+LIBEXPORT float turbulence1(float noisesize, float x, float y, float z, int depth);
#endif /* PLUGIN_H */