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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/blenpluginapi
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/blender/blenpluginapi')
-rw-r--r--source/blender/blenpluginapi/iff.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/blenpluginapi/iff.h b/source/blender/blenpluginapi/iff.h
index e7f328d870f..9378cdc9134 100644
--- a/source/blender/blenpluginapi/iff.h
+++ b/source/blender/blenpluginapi/iff.h
@@ -45,6 +45,8 @@
#define IB_zbuf (1 << 13)
#define IB_rgba (1 << 14)
+#define JP2 (1 << 18)
+
#define AMI (1 << 31)
#define PNG (1 << 30)
#define Anim (1 << 29)
@@ -56,10 +58,6 @@
#endif
#define RADHDR (1<<24)
-#ifdef WITH_OPENJPEG
-#define JP2 (1 << 18)
-#endif
-
#define RAWTGA (TGA | 1)
#define JPG_STD (JPG | (0 << 8))