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authorJacques Lucke <jacques@blender.org>2020-04-20 11:37:38 +0300
committerJacques Lucke <jacques@blender.org>2020-04-20 11:45:18 +0300
commiteb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (patch)
tree26c71b06e0b2565117d098b0f45c337eff9017bd /source/blender/blentranslation
parent5f5ec7b0ed5a110edd118fae00632384e51b62c2 (diff)
Simulations: Add new simulation data block
This data block will be the container for simulation node trees. It will be used for the new particle node system (T73324). The new data block has the type `ID_SIM`. It is not visible to users and other developers by default yet. To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`. New simulation data blocks can be created by running `bpy.data.simulations.new("name")`. Reviewers: brecht Differential Revision: https://developer.blender.org/D7225
Diffstat (limited to 'source/blender/blentranslation')
-rw-r--r--source/blender/blentranslation/BLT_translation.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blentranslation/BLT_translation.h b/source/blender/blentranslation/BLT_translation.h
index 74c46b1cf3e..5f6ae0a86e9 100644
--- a/source/blender/blentranslation/BLT_translation.h
+++ b/source/blender/blentranslation/BLT_translation.h
@@ -122,6 +122,7 @@ bool BLT_lang_is_ime_supported(void);
#define BLT_I18NCONTEXT_ID_IMAGE "Image"
/*#define BLT_I18NCONTEXT_ID_IPO "Ipo"*/ /* Deprecated */
#define BLT_I18NCONTEXT_ID_SHAPEKEY "Key"
+#define BLT_I18NCONTEXT_ID_SIMULATION "Simulation"
#define BLT_I18NCONTEXT_ID_LIGHT "Light"
#define BLT_I18NCONTEXT_ID_LIBRARY "Library"
#define BLT_I18NCONTEXT_ID_LATTICE "Lattice"
@@ -202,6 +203,7 @@ typedef struct {
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCENE, "id_scene"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCREEN, "id_screen"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SEQUENCE, "id_sequence"), \
+ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SIMULATION, "id_simulation"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SPEAKER, "id_speaker"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SOUND, "id_sound"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_TEXTURE, "id_texture"), \