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authorCampbell Barton <ideasman42@gmail.com>2012-10-16 20:04:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-16 20:04:12 +0400
commit12a8c19956815cda832c87761923f573a4d6b8d3 (patch)
tree41bda681a3653d3eb1ab812d483af95220c685de /source/blender/bmesh/CMakeLists.txt
parent617cdb4642019f57ee657105a2a1307dcceedbdf (diff)
un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
works on edges and faces, has iteration option to further reduce the poly count. access from the edge menu, under subdivide. example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
Diffstat (limited to 'source/blender/bmesh/CMakeLists.txt')
-rw-r--r--source/blender/bmesh/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/CMakeLists.txt b/source/blender/bmesh/CMakeLists.txt
index c23eb605614..20387684b66 100644
--- a/source/blender/bmesh/CMakeLists.txt
+++ b/source/blender/bmesh/CMakeLists.txt
@@ -56,6 +56,7 @@ set(SRC
operators/bmo_subdivide.c
operators/bmo_subdivide.h
operators/bmo_triangulate.c
+ operators/bmo_unsubdivide.c
operators/bmo_utils.c
operators/bmo_wireframe.c