diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-02-19 23:12:36 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-19 23:12:36 +0400 |
commit | b2956ecd00c37836b72637bcda0fbb2c05f35888 (patch) | |
tree | 73b975d85262b9f3dc31b0ac611b3e266a8d0f14 /source/blender/bmesh/CMakeLists.txt | |
parent | afc56a0b10b52d2c8bdfd44257624d776db72f79 (diff) | |
parent | dc68210c7e432cf313721541e639426dd94f2dfb (diff) |
BMesh Merge
===========
initial merge from BMesh branch,
this replaces the existing mesh format and editmode data structures, for more info see:
http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh
this is the work of quite a few developers over the years.
Key Contributors
================
* Geoffrey Bantle (aka) Briggs, original author.
* Joe Eager (aka) joeedh
More recently
* Howard Trickey
* Ender79 aka Ender79 :)
What to Expect
==============
In general blender shouldnt crash on files or totally fail to load scenes,
painting tools etc have been tested to work.
* its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons.
* most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon.
* NavMesh BGE feature isn't functional yet.
* Some UV sticth tools still need porting.
* hair doesnt work right on ngons yet.
* many python scripts will break.
* a python api to BMesh needs to be written still.
(for todo's in code do a searh for BMESH_TODO)
Diffstat (limited to 'source/blender/bmesh/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions