Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-02-19 23:12:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-19 23:12:36 +0400
commitb2956ecd00c37836b72637bcda0fbb2c05f35888 (patch)
tree73b975d85262b9f3dc31b0ac611b3e266a8d0f14 /source/blender/bmesh/CMakeLists.txt
parentafc56a0b10b52d2c8bdfd44257624d776db72f79 (diff)
parentdc68210c7e432cf313721541e639426dd94f2dfb (diff)
BMesh Merge
=========== initial merge from BMesh branch, this replaces the existing mesh format and editmode data structures, for more info see: http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh this is the work of quite a few developers over the years. Key Contributors ================ * Geoffrey Bantle (aka) Briggs, original author. * Joe Eager (aka) joeedh More recently * Howard Trickey * Ender79 aka Ender79 :) What to Expect ============== In general blender shouldnt crash on files or totally fail to load scenes, painting tools etc have been tested to work. * its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons. * most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon. * NavMesh BGE feature isn't functional yet. * Some UV sticth tools still need porting. * hair doesnt work right on ngons yet. * many python scripts will break. * a python api to BMesh needs to be written still. (for todo's in code do a searh for BMESH_TODO)
Diffstat (limited to 'source/blender/bmesh/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions