diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-10-24 03:54:15 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-10-24 03:54:15 +0400 |
commit | 1dadd3b7c65ac24f5299d10766d7df3aa5f8c495 (patch) | |
tree | 8ab14638b417895e347a2f025d554bb67447c455 /source/blender/bmesh/SConscript | |
parent | 0b16c9e201adfcbeebd3e3cda94ccd752c243c03 (diff) |
Partially replace convex hull implementation with Bullet implementation
* Bullet's convex hull implementation is significantly more robust
than the one I implemented, as well as being faster.
* This fixes bug [#32864] "Convex Hull fails in some cases."
projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498
That bug, and others like it, relate to the poor handling of
co-planar surfaces in the input. Pretty much any model that is
simple-subdivided a few times gave very bad results before, Bullet's
implementation handles this much better.
* In order to ensure a smooth transition, the Bullet output is
translated into the existing HullTriangle hash structure. This makes
it easy to ensure that the existing slot output stays the same; the
interactions between the slots are somewhat complicated, detangling
is a TODO.
* Reviewed by Brecht:
https://codereview.appspot.com/6741063
Diffstat (limited to 'source/blender/bmesh/SConscript')
-rw-r--r-- | source/blender/bmesh/SConscript | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/bmesh/SConscript b/source/blender/bmesh/SConscript index fb00aef4d78..be6332be478 100644 --- a/source/blender/bmesh/SConscript +++ b/source/blender/bmesh/SConscript @@ -13,7 +13,12 @@ incs = [ '../makesdna', '../blenkernel', '#/intern/guardedalloc', + '#/extern/bullet2/src' ] defs = [] + +if env['WITH_BF_BULLET']: + defs.append('WITH_BULLET') + env.BlenderLib ( libname = 'bf_bmesh', sources = sources, includes = Split(incs), libtype = ['core','player'], defines=defs, priority=[100, 100], compileflags=cflags ) |