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authorNicholas Bishop <nicholasbishop@gmail.com>2012-10-24 03:54:15 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-10-24 03:54:15 +0400
commit1dadd3b7c65ac24f5299d10766d7df3aa5f8c495 (patch)
tree8ab14638b417895e347a2f025d554bb67447c455 /source/blender/bmesh/SConscript
parent0b16c9e201adfcbeebd3e3cda94ccd752c243c03 (diff)
Partially replace convex hull implementation with Bullet implementation
* Bullet's convex hull implementation is significantly more robust than the one I implemented, as well as being faster. * This fixes bug [#32864] "Convex Hull fails in some cases." projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498 That bug, and others like it, relate to the poor handling of co-planar surfaces in the input. Pretty much any model that is simple-subdivided a few times gave very bad results before, Bullet's implementation handles this much better. * In order to ensure a smooth transition, the Bullet output is translated into the existing HullTriangle hash structure. This makes it easy to ensure that the existing slot output stays the same; the interactions between the slots are somewhat complicated, detangling is a TODO. * Reviewed by Brecht: https://codereview.appspot.com/6741063
Diffstat (limited to 'source/blender/bmesh/SConscript')
-rw-r--r--source/blender/bmesh/SConscript5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/bmesh/SConscript b/source/blender/bmesh/SConscript
index fb00aef4d78..be6332be478 100644
--- a/source/blender/bmesh/SConscript
+++ b/source/blender/bmesh/SConscript
@@ -13,7 +13,12 @@ incs = [
'../makesdna',
'../blenkernel',
'#/intern/guardedalloc',
+ '#/extern/bullet2/src'
]
defs = []
+
+if env['WITH_BF_BULLET']:
+ defs.append('WITH_BULLET')
+
env.BlenderLib ( libname = 'bf_bmesh', sources = sources, includes = Split(incs), libtype = ['core','player'], defines=defs, priority=[100, 100], compileflags=cflags )