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author | Campbell Barton <ideasman42@gmail.com> | 2012-05-21 01:23:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-21 01:23:26 +0400 |
commit | 3896ad4cbbd638956a072152baacd9c3554f913a (patch) | |
tree | cb37f3ab395969d694f6dfdf72d149436b6c0436 /source/blender/bmesh/bmesh.h | |
parent | deac41506fbba6040f89e578f0f4b8ba5c506bf8 (diff) |
code cleanup: spelling
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r-- | source/blender/bmesh/bmesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h index 13926c42192..ac002070484 100644 --- a/source/blender/bmesh/bmesh.h +++ b/source/blender/bmesh/bmesh.h @@ -225,7 +225,7 @@ * * - face inset interpolate loop data from face (currently copies - but this stretches UV's in an ugly way) * - vert slide UV correction (like we have for edge slide) - * - fill-face edge net - produce consistant normals, currently it won't, fix should be to fill in edge-net node + * - fill-face edge net - produce consistent normals, currently it won't, fix should be to fill in edge-net node * connected with previous one - since they already check for normals of adjacent edge-faces before creating. */ |