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authorCampbell Barton <ideasman42@gmail.com>2020-09-11 07:45:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-11 07:57:27 +0300
commitd023c4104cb642c839d5868411a3b719f3528421 (patch)
treeb72525e30abf5ef05bf34f59597dc2f49730f14b /source/blender/bmesh/bmesh.h
parent08273adebb42f0e79a5114e5f391f480f2a4b964 (diff)
Cleanup: spelling, correct comments
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 5f5d6baaba2..9199801d1a1 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -41,7 +41,7 @@
* \subsection bm_faces Faces
*
* Faces in BMesh are stored as a circular linked list of loops. Loops store per-face-vertex data
- * (amongst other things outlined later in this document), and define the face boundary.
+ * (among other things outlined later in this document), and define the face boundary.
* \subsection bm_loop The Loop
*
* Loops can be thought of as a *face-corner*, since faces don't reference verts or edges directly.