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authorCampbell Barton <ideasman42@gmail.com>2013-01-29 14:31:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-29 14:31:05 +0400
commit37489d71c7f0007ffc3aa252a4cc63d1aa903399 (patch)
tree8d535c6ff229d8a30855a88a8cb3e2051e0485e8 /source/blender/bmesh/bmesh.h
parent97a5cd92bc807a03c4983ec70b1b961491062b13 (diff)
Triangulate modifier no longer uses bmesh operator api call, instead add a BM_mesh_triangulate() function. Gives ~2x speedup in my tests on an optimized build.
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index f593f78bab7..3b33513b575 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -268,8 +268,9 @@ extern "C" {
#include "intern/bmesh_inline.h"
-#include "tools/bmesh_decimate.h"
#include "tools/bmesh_bevel.h"
+#include "tools/bmesh_decimate.h"
+#include "tools/bmesh_triangulate.h"
#ifdef __cplusplus
}