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author | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-23 15:08:15 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-23 15:19:53 +0300 |
commit | 071f4f4ce0b9520ab0c73d6d68365ad449ca8b80 (patch) | |
tree | 9f37bfcac669366b9ad5fb7605f2fbbed9b71b0a /source/blender/bmesh/bmesh.h | |
parent | 0a2b2d59a5897212ba3771503feb6770fb636bc8 (diff) |
Cycles: Improved robustness of hair motion blur.motion_curve_fix
In some instances, the number of control vertices of a hair could change mid-frame.
Cycles would then be unable to calculate proper motion blur for those hairs. This adds
interpolated CVs to fill in for the missing data. While this will not necessarily result in
a fully accurate reconstruction of the guide hair, it preserves motion blur instead of disabling it.
Reviewers: #cycles, sergey
Reviewed By: #cycles, sergey
Subscribers: sergey, brecht, #cycles
Tags: #cycles
Differential Revision: https://developer.blender.org/D3695
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r-- | source/blender/bmesh/bmesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h index 8b0b8a282f5..266b31aaeb3 100644 --- a/source/blender/bmesh/bmesh.h +++ b/source/blender/bmesh/bmesh.h @@ -84,7 +84,7 @@ * Edges and Vertices in BMesh are primitive structures. * * \note There can be more than one edge between two vertices in BMesh, - * though the rest of Blender (e.g. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this. + * though the rest of Blender (i.e. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this. * So it should only occur temporarily during editing operations. * * |