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authorCampbell Barton <ideasman42@gmail.com>2013-09-08 10:55:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-09-08 10:55:58 +0400
commit648f2102d8318f3260f2d0b1af1e02114655402e (patch)
tree9504da0330d27fe0c6aa0d0e0f2847d72120d13c /source/blender/bmesh/bmesh.h
parent3527d2fb27a62586894270df3c0b99cd3d377646 (diff)
update bmesh doxy docs, remove double-promotion warnings in remove-strict-flags cmake macro.
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h47
1 files changed, 19 insertions, 28 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 7905a57633e..52aeff77fca 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -45,9 +45,9 @@
* \subsection bm_header_flags Header Flags
* Each element (vertex/edge/face/loop) in a mesh has an associated bit-field called "header flags".
*
- * BMHeader flags should <b>never</b> be read or written to by bmesh operators (see Operators below).
+ * BMHeader flags should **never** be read or written to by bmesh operators (see Operators below).
*
- * Access to header flags is done with BM_elem_flag_*() functions.
+ * Access to header flags is done with ``BM_elem_flag_*()`` functions.
*
*
* \subsection bm_faces Faces
@@ -64,7 +64,8 @@
* Loops store several handy pointers:
*
* - BMLoop#v - pointer to the vertex associated with this loop.
- * - BMLoop#e - pointer to the edge associated with this loop.
+ * - BMLoop#e - pointer to the edge associated with this loop,
+ * between verts ``(loop->v, loop->next->v)``
* - BMLoop#f - pointer to the face associated with this loop.
*
*
@@ -124,14 +125,14 @@
* \subsection bm_ops Operators
*
* Operators are an integral part of BMesh. Unlike regular blender operators,
- * BMesh operators <b>bmo's</b> are designed to be nested (e.g. call other operators).
+ * BMesh operators **bmo's** are designed to be nested (e.g. call other operators).
*
* Each operator has a number of input/output "slots" which are used to pass settings & data into/out of the operator
* (and allows for chaining operators together).
*
* These slots are identified by name, using strings.
*
- * Access to slots is done with BMO_slot_*() functions.
+ * Access to slots is done with ``BMO_slot_***()`` functions.
*
*
* \subsection bm_tool_flags Tool Flags
@@ -145,9 +146,9 @@
* These flags should not be confused with header flags, which are used to store persistent flags
* (e.g. selection, hide status, etc).
*
- * Access to tool flags is done with BMO_elem_flag_*() functions.
+ * Access to tool flags is done with ``BMO_elem_flag_***()`` functions.
*
- * \warning Operators are never allowed to read or write to header flags.
+ * \warning Operators are **never** allowed to read or write to header flags.
* They act entirely on the data inside their input slots.
* For example an operator should not check the selected state of an element,
* there are some exceptions to this - some operators check of a face is smooth.
@@ -161,8 +162,10 @@
* - boolean - #BMO_OP_SLOT_BOOL
* - float - #BMO_OP_SLOT_FLT
* - pointer - #BMO_OP_SLOT_PNT
- * - element buffer - #BMO_OP_SLOT_ELEMENT_BUF - a list of verts/edges/faces
- * - map - BMO_OP_SLOT_MAPPING - simple hash map
+ * - matrix - #BMO_OP_SLOT_MAT
+ * - vector - #BMO_OP_SLOT_VEC
+ * - buffer - #BMO_OP_SLOT_ELEMENT_BUF - a list of verts/edges/faces.
+ * - map - BMO_OP_SLOT_MAPPING - simple hash map.
*
*
* \subsection bm_slot_iter Slot Iterators
@@ -185,33 +188,25 @@
*
* These conventions should be used throughout the bmesh module.
*
- * - BM_xxx() - High level BMesh API function for use anywhere.
- * - bmesh_xxx() - Low level API function.
- * - bm_xxx() - 'static' functions, not apart of the API at all, but use prefix since they operate on BMesh data.
- * - BMO_xxx() - High level operator API function for use anywhere.
- * - bmo_xxx() - Low level / internal operator API functions.
- * - _bm_xxx() - Functions which are called via macros only.
+ * - ``BM_***()`` - High level BMesh API function for use anywhere.
+ * - ``bmesh_***()`` - Low level API function.
+ * - ``bm_***()`` - 'static' functions, not apart of the API at all, but use prefix since they operate on BMesh data.
+ * - ``BMO_***()`` - High level operator API function for use anywhere.
+ * - ``bmo_***()`` - Low level / internal operator API functions.
+ * - ``_bm_***()`` - Functions which are called via macros only.
*
* \section bm_todo BMesh TODO's
*
* There may be a better place for this section, but adding here for now.
*
- * \subsection bm_todo_api API
- *
- * - make crease and bevel weight optional, they come for free in meshes but are allocated layers
- * in the bmesh data structure.
- *
- *
* \subsection bm_todo_tools Tools
*
* Probably most of these will be bmesh operators.
*
* - make ngons flat.
- * - make ngons into tris/quads (ngon poke?), many methods could be used here (triangulate/fan/quad-fan).
* - solidify (precise mode), keeps even wall thickness, re-creates outlines of offset faces with plane-plane
* intersections.
- * - split vert (we already have in our API, just no tool)
- * - bridge (add option to bridge between different edge loop counts, option to remove selected face regions)
+ * - split vert (we already have in our API, just no tool).
* - flip selected region (invert all faces about the plane defined by the selected region outline)
* - interactive dissolve (like the knife tool but draw over edges to dissolve)
*
@@ -223,15 +218,11 @@
* - ability to call BMO's with option not to create return data (will save some time)
* - binary diff UNDO, currently this uses huge amount of ram when all shapes are stored for each undo step for eg.
* - use two different iterator types for BMO map/buffer types.
- * - avoid string lookups for BMO slot lookups _especially_ when used in loops, this is very crappy.
*
*
* \subsection bm_todo_tools_enhance Tool Enhancements
*
- * - face inset interpolate loop data from face (currently copies - but this stretches UV's in an ugly way)
* - vert slide UV correction (like we have for edge slide)
- * - fill-face edge net - produce consistent normals, currently it won't, fix should be to fill in edge-net node
- * connected with previous one - since they already check for normals of adjacent edge-faces before creating.
*/
#ifdef __cplusplus