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authorThomas Dinges <blender@dingto.org>2013-04-07 19:09:06 +0400
committerThomas Dinges <blender@dingto.org>2013-04-07 19:09:06 +0400
commit858ff6b69626bf8385debe06436b2f2abba56f45 (patch)
treef32c8f31043e57a0f64afd80d98ba06fbd8c51cc /source/blender/bmesh/bmesh.h
parentc0ab8a15c344afdc513513444f0969766ea50db9 (diff)
Fix for [#34898] Typo in error message of mathutils.Vector
* Also fixed some more cases of "more then" -> "more than".
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 3b33513b575..cfd30f29541 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -80,7 +80,7 @@
* Edges and Vertices in BMesh are much like their counterparts in EditMesh,
* except for some members private to the BMesh api.
*
- * \note There can be more then one edge between two vertices in bmesh,
+ * \note There can be more than one edge between two vertices in bmesh,
* though the rest of blender (e.g. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this.
*
*