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authorCampbell Barton <ideasman42@gmail.com>2012-05-21 01:23:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-21 01:23:26 +0400
commit3896ad4cbbd638956a072152baacd9c3554f913a (patch)
treecb37f3ab395969d694f6dfdf72d149436b6c0436 /source/blender/bmesh/bmesh.h
parentdeac41506fbba6040f89e578f0f4b8ba5c506bf8 (diff)
code cleanup: spelling
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 13926c42192..ac002070484 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -225,7 +225,7 @@
*
* - face inset interpolate loop data from face (currently copies - but this stretches UV's in an ugly way)
* - vert slide UV correction (like we have for edge slide)
- * - fill-face edge net - produce consistant normals, currently it won't, fix should be to fill in edge-net node
+ * - fill-face edge net - produce consistent normals, currently it won't, fix should be to fill in edge-net node
* connected with previous one - since they already check for normals of adjacent edge-faces before creating.
*/