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authorCampbell Barton <ideasman42@gmail.com>2013-08-16 18:18:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-08-16 18:18:54 +0400
commitef8ea14f459e0e765e07fc48858c18dc11cfdfb5 (patch)
tree01af1661f43fc2f2689888971cfe8709bc11e6e8 /source/blender/bmesh/bmesh.h
parent36c530dec917d548de24d5c31ed77a2ab565ed05 (diff)
rewrite edgenet fill bmesh operator.
previous code created faces with mixed face-flipping and could get very slow, test with ~60,000 edges here hung my system for over 2min (didnt wait for it to finish), new code executes in about 1 second. new code doesn't attempt to flip faces correctly, its quite involved to do so, especially when the new faces are not created adjacent to eachother. so simpler to calculate normals afterwards.
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index d1d93bbfd1d..1f7c9ee97f6 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -271,6 +271,7 @@ extern "C" {
#include "tools/bmesh_bevel.h"
#include "tools/bmesh_decimate.h"
+#include "tools/bmesh_edgenet.h"
#include "tools/bmesh_edgesplit.h"
#include "tools/bmesh_path.h"
#include "tools/bmesh_triangulate.h"