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authorCampbell Barton <ideasman42@gmail.com>2012-02-19 22:31:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-19 22:31:04 +0400
commitafc56a0b10b52d2c8bdfd44257624d776db72f79 (patch)
tree25d194e29b2708ac1143b3dde6dfbeec7ef1d876 /source/blender/bmesh/bmesh.h
parentd6deca4e9d6bc7faff98644286571c7934324a9d (diff)
copying bmesh dir on its own from bmesh branch
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h380
1 files changed, 380 insertions, 0 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Geoffrey Bantle, Levi Schooley.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BMESH_H__
+#define __BMESH_H__
+
+/** \file blender/bmesh/bmesh.h
+ * \ingroup bmesh
+ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "DNA_listBase.h"
+#include "DNA_customdata_types.h"
+
+#include "BLI_utildefines.h"
+
+#include "bmesh_class.h"
+
+/*
+ * short introduction:
+ *
+ * the bmesh structure is a boundary representation, supporting non-manifold
+ * locally modifiable topology. the API is designed to allow clean, maintainable
+ * code, that never (or almost never) directly inspects the underlying structure.
+ *
+ * The API includes iterators, including many useful topological iterators;
+ * walkers, which walk over a mesh, without the risk of hitting the recursion
+ * limit; operators, which are logical, reusable mesh modules; topological
+ * modification functions (like split face, join faces, etc), which are used for
+ * topological manipulations; and some (not yet finished) geometric utility
+ * functions.
+ *
+ * some definitions:
+ *
+ * tool flags: private flags for tools. each operator has it's own private
+ * tool flag "layer", which it can use to flag elements.
+ * tool flags are also used by various other parts of the api.
+ * header flags: stores persistent flags, such as selection state, hide state,
+ * etc. be careful of touching these.
+ */
+
+/*forward declarations*/
+struct BMesh;
+struct BMVert;
+struct BMEdge;
+struct BMFace;
+struct BMLoop;
+struct BMOperator;
+struct Mesh;
+struct EditMesh;
+
+/*
+ * BMHeader
+ *
+ * All mesh elements begin with a BMHeader. This structure
+ * hold several types of data
+ *
+ * 1: The type of the element (vert, edge, loop or face)
+ * 2: Persistant "header" flags/markings (sharp, seam, select, hidden, ect)
+ note that this is different from the "tool" flags.
+ * 3: Unique ID in the bmesh.
+ * 4: some elements for internal record keeping.
+ *
+*/
+
+/* BMHeader->htype (char) */
+#define BM_VERT 1
+#define BM_EDGE 2
+#define BM_LOOP 4
+#define BM_FACE 8
+#define BM_ALL (BM_VERT | BM_EDGE | BM_LOOP | BM_FACE)
+
+/* BMHeader->hflag (char) */
+#define BM_ELEM_SELECT (1 << 0)
+#define BM_ELEM_HIDDEN (1 << 1)
+#define BM_ELEM_SEAM (1 << 2)
+#define BM_ELEM_SMOOTH (1 << 3) /* used for faces and edges, note from the user POV,
+ * this is a sharp edge when disabled */
+
+#define BM_ELEM_TAG (1 << 4) /* internal flag, used for ensuring correct normals
+ * during multires interpolation, and any other time
+ * when temp tagging is handy.
+ * always assume dirty & clear before use. */
+
+/* we have 3 spare flags which is awesome but since we're limited to 8
+ * only add new flags with care! - campbell */
+/* #define BM_ELEM_SPARE (1<<5) */
+/* #define BM_ELEM_SPARE (1<<6) */
+/* #define BM_ELEM_NONORMCALC (1<<7) */ /* UNUSED */
+
+/* stub */
+void bmesh_error(void);
+
+/* Mesh Level Ops */
+extern int bm_mesh_allocsize_default[4];
+
+/* ob is needed by multires */
+BMesh *BM_mesh_create(struct Object *ob, const int allocsize[4]);
+BMesh *BM_mesh_copy(BMesh *bmold);
+void BM_mesh_free(BMesh *bm);
+
+/* frees mesh, but not actual BMesh struct */
+void BM_mesh_data_free(BMesh *bm);
+void BM_mesh_normals_update(BMesh *bm);
+
+/* Construction */
+BMVert *BM_vert_create(BMesh *bm, const float co[3], const BMVert *example);
+BMEdge *BM_edge_create(BMesh *bm, BMVert *v1, BMVert *v2, const BMEdge *example, int nodouble);
+BMFace *BM_face_create(BMesh *bm, BMVert **verts, BMEdge **edges, const int len, int nodouble);
+
+BMFace *BM_face_create_quad_tri_v(BMesh *bm,
+ BMVert **verts, int len,
+ const BMFace *example, const int nodouble);
+
+/* easier to use version of BM_face_create_quad_tri_v.
+ * creates edges if necassary. */
+BMFace *BM_face_create_quad_tri(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
+ const BMFace *example, const int nodouble);
+
+/* makes an ngon from an unordered list of edges. v1 and v2 must be the verts
+ * defining edges[0], and define the winding of the new face. */
+BMFace *BM_face_create_ngon(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, int len, int nodouble);
+
+/* stuff for dealing with header flags */
+BM_INLINE char BM_elem_flag_test(const void *element, const char hflag);
+
+/* stuff for dealing with header flags */
+BM_INLINE void BM_elem_flag_enable(void *element, const char hflag);
+
+/* stuff for dealing with header flags */
+BM_INLINE void BM_elem_flag_disable(void *element, const char hflag);
+
+/* stuff for dealing BM_elem_flag_toggle header flags */
+BM_INLINE void BM_elem_flag_toggle(void *element, const char hflag);
+BM_INLINE void BM_elem_flag_merge(void *element_a, void *element_b);
+
+/* notes on BM_elem_index_set(...) usage,
+ * Set index is sometimes abused as temp storage, other times we cant be
+ * sure if the index values are valid because certain operations have modified
+ * the mesh structure.
+ *
+ * To set the elements to valid indicies 'BM_mesh_elem_index_ensure' should be used
+ * rather then adding inline loops, however there are cases where we still
+ * set the index directly
+ *
+ * In an attempt to manage this, here are 3 tags Im adding to uses of
+ * 'BM_elem_index_set'
+ *
+ * - 'set_inline' -- since the data is already being looped over set to a
+ * valid value inline.
+ *
+ * - 'set_dirty!' -- intentionally sets the index to an invalid value,
+ * flagging 'bm->elem_index_dirty' so we dont use it.
+ *
+ * - 'set_ok' -- this is valid use since the part of the code is low level.
+ *
+ * - 'set_ok_invalid' -- set to -1 on purpose since this should not be
+ * used without a full array re-index, do this on
+ * adding new vert/edge/faces since they may be added at
+ * the end of the array.
+ *
+ * - 'set_loop' -- currently loop index values are not used used much so
+ * assume each case they are dirty.
+ * - campbell */
+
+BM_INLINE void BM_elem_index_set(void *element, const int index);
+BM_INLINE int BM_elem_index_get(const void *element);
+
+/* todo */
+BMFace *BM_face_copy(BMesh *bm, BMFace *f, int copyedges, int copyverts);
+
+/* copies loop data from adjacent faces */
+void BM_face_copy_shared(BMesh *bm, BMFace *f);
+
+/* copies attributes, e.g. customdata, header flags, etc, from one element
+ * to another of the same type.*/
+void BM_elem_attrs_copy(BMesh *source_mesh, BMesh *target_mesh, const void *source, void *target);
+
+/* Modification */
+/* join two adjacent faces together along an edge. note that
+ * the faces must only be joined by on edge. e is the edge you
+ * wish to dissolve.*/
+BMFace *BM_faces_join_pair(BMesh *bm, BMFace *f1, BMFace *f2, BMEdge *e);
+
+/* generic, flexible join faces function; note that most everything uses
+ * this, including BM_faces_join_pair */
+BMFace *BM_faces_join(BMesh *bm, BMFace **faces, int totface);
+
+/* split a face along two vertices. returns the newly made face, and sets
+ * the nl member to a loop in the newly created edge.*/
+BMFace *BM_face_split(BMesh *bm, BMFace *f,
+ BMVert *v1, BMVert *v2,
+ struct BMLoop **nl, BMEdge *example);
+
+/* these 2 functions are very similar */
+BMEdge* BM_vert_collapse_faces(BMesh *bm, BMEdge *ke, BMVert *kv, float fac, const int join_faces);
+BMEdge* BM_vert_collapse_edges(BMesh *bm, BMEdge *ke, BMVert *kv);
+
+
+/* splits an edge. ne is set to the new edge created. */
+BMVert *BM_edge_split(BMesh *bm, BMVert *v, BMEdge *e, BMEdge **ne, float percent);
+
+/* split an edge multiple times evenly */
+BMVert *BM_edge_split_n(BMesh *bm, BMEdge *e, int numcuts);
+
+/* connect two verts together, through a face they share. this function may
+ * be removed in the future. */
+BMEdge *BM_verts_connect(BMesh *bm, BMVert *v1, BMVert *v2, BMFace **nf);
+
+/* rotates an edge topologically, either clockwise (if ccw=0) or counterclockwise
+ * (if ccw is 1). */
+BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, int ccw);
+
+/* Rip a single face from a vertex fan */
+BMVert *BM_vert_rip(BMesh *bm, BMFace *sf, BMVert *sv);
+
+/*updates a face normal*/
+void BM_face_normal_update(BMesh *bm, BMFace *f);
+void BM_face_normal_update_vcos(BMesh *bm, BMFace *f, float no[3], float (*vertexCos)[3]);
+
+/*updates face and vertex normals incident on an edge*/
+void BM_edge_normals_update(BMesh *bm, BMEdge *e);
+
+/*update a vert normal (but not the faces incident on it)*/
+void BM_vert_normal_update(BMesh *bm, BMVert *v);
+void BM_vert_normal_update_all(BMesh *bm, BMVert *v);
+
+void BM_face_normal_flip(BMesh *bm, BMFace *f);
+
+/*dissolves all faces around a vert, and removes it.*/
+int BM_disk_dissolve(BMesh *bm, BMVert *v);
+
+/* dissolves vert, in more situations then BM_disk_dissolve
+ * (e.g. if the vert is part of a wire edge, etc).*/
+int BM_vert_dissolve(BMesh *bm, BMVert *v);
+
+/* Projects co onto face f, and returns true if it is inside
+ * the face bounds. Note that this uses a best-axis projection
+ * test, instead of projecting co directly into f's orientation
+ * space, so there might be accuracy issues.*/
+int BM_face_point_inside_test(BMesh *bm, BMFace *f, const float co[3]);
+
+/* Interpolation */
+
+/* projects target onto source for customdata interpolation. note: only
+ * does loop customdata. multires is handled. */
+void BM_face_interp_from_face(BMesh *bm, BMFace *target, BMFace *source);
+
+/* projects a single loop, target, onto source for customdata interpolation. multires is handled.
+ * if do_vertex is true, target's vert data will also get interpolated.*/
+void BM_loop_interp_from_face(BMesh *bm, BMLoop *target, BMFace *source,
+ int do_vertex, int do_multires);
+
+/* smoothes boundaries between multires grids, including some borders in adjacent faces */
+void BM_face_multires_bounds_smooth(BMesh *bm, BMFace *f);
+
+/* project the multires grid in target onto source's set of multires grids */
+void BM_loop_interp_multires(BMesh *bm, BMLoop *target, BMFace *source);
+void BM_vert_interp_from_face(BMesh *bm, BMVert *v, BMFace *source);
+
+void BM_data_interp_from_verts(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v, const float fac);
+void BM_data_interp_face_vert_edge(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v, struct BMEdge *e1, const float fac);
+void BM_data_layer_add(BMesh *em, CustomData *data, int type);
+void BM_data_layer_add_named(BMesh *bm, CustomData *data, int type, const char *name);
+void BM_data_layer_free(BMesh *em, CustomData *data, int type);
+void BM_data_layer_free_n(BMesh *bm, CustomData *data, int type, int n);
+float BM_elem_float_data_get(struct CustomData *cd, void *element, int type);
+void BM_elem_float_data_set(struct CustomData *cd, void *element, int type, const float val);
+
+/* get the area of the face */
+float BM_face_area_calc(BMesh *bm, BMFace *f);
+/* computes the centroid of a face, using the center of the bounding box */
+void BM_face_center_bounds_calc(BMesh *bm, BMFace *f, float center[3]);
+/* computes the centroid of a face, using the mean average */
+void BM_face_center_mean_calc(BMesh *bm, BMFace *f, float center[3]);
+
+void BM_mesh_select_mode_flush(BMesh *bm);
+
+/* mode independant flushing up/down */
+void BM_mesh_deselect_flush(BMesh *bm);
+void BM_mesh_select_flush(BMesh *bm);
+
+/* flag conversion funcs */
+char BM_face_flag_from_mflag(const char mflag);
+char BM_edge_flag_from_mflag(const short mflag);
+char BM_vert_flag_from_mflag(const char mflag);
+/* reverse */
+char BM_face_flag_to_mflag(BMFace *f);
+short BM_edge_flag_to_mflag(BMEdge *e);
+char BM_vert_flag_to_mflag(BMVert *v);
+
+
+/* convert MLoop*** in a bmface to mtface and mcol in
+ * an MFace*/
+void BM_loops_to_corners(BMesh *bm, struct Mesh *me, int findex,
+ BMFace *f, int numTex, int numCol);
+
+void BM_loop_kill(BMesh *bm, BMLoop *l);
+void BM_face_kill(BMesh *bm, BMFace *f);
+void BM_edge_kill(BMesh *bm, BMEdge *e);
+void BM_vert_kill(BMesh *bm, BMVert *v);
+
+/* kills all edges associated with f, along with any other faces containing
+ * those edges*/
+void BM_face_edges_kill(BMesh *bm, BMFace *f);
+
+/* kills all verts associated with f, along with any other faces containing
+ * those vertices*/
+void BM_face_verts_kill(BMesh *bm, BMFace *f);
+
+/*clear all data in bm*/
+void BM_mesh_clear(BMesh *bm);
+
+void BM_mesh_elem_index_ensure(BMesh *bm, const char hflag);
+
+void BM_mesh_elem_index_validate(BMesh *bm, const char *location, const char *func,
+ const char *msg_a, const char *msg_b);
+
+BMVert *BM_vert_at_index(BMesh *bm, const int index);
+BMEdge *BM_edge_at_index(BMesh *bm, const int index);
+BMFace *BM_face_at_index(BMesh *bm, const int index);
+
+/*start/stop edit*/
+void bmesh_begin_edit(BMesh *bm, int flag);
+void bmesh_end_edit(BMesh *bm, int flag);
+
+
+#ifdef USE_BMESH_HOLES
+# define BM_FACE_FIRST_LOOP(p) (((BMLoopList *)((p)->loops.first))->first)
+#else
+# define BM_FACE_FIRST_LOOP(p) ((p)->l_first)
+#endif
+
+/* size to use for static arrays when dealing with NGons,
+ * alloc after this limit is reached.
+ * this value is rather arbitrary */
+#define BM_NGON_STACK_SIZE 32
+
+/* avoid inf loop, this value is arbtrary
+ * but should not error on valid cases */
+#define BM_LOOP_RADIAL_MAX 10000
+#define BM_NGON_MAX 100000
+
+/* include the rest of the API */
+#include "bmesh_marking.h"
+#include "bmesh_operator_api.h"
+#include "bmesh_operators.h"
+#include "bmesh_error.h"
+#include "bmesh_queries.h"
+#include "bmesh_iterators.h"
+#include "bmesh_walkers.h"
+#include "intern/bmesh_inline.c"
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __BMESH_H__ */