diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-02-26 09:04:30 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-26 09:04:30 +0400 |
commit | ff7ddb1925c5a0bf64d3a353980e771266ebd1bf (patch) | |
tree | 3f2508f8cc243f98ee3492e421684b172fa1b3da /source/blender/bmesh/bmesh.h | |
parent | c5066df30773af37caf0cd532fb94d876c2ff176 (diff) |
change vertex dissolve not to collapse edges when its only connected to 2, rather then joining the faces on either side.
This way. IMHO is more useful since it means you can simplify the geometry between faces without joining them and it distinguishes vertex dissolve more from edge dissolve - which will join both faces still.
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
0 files changed, 0 insertions, 0 deletions