Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2015-09-18 00:39:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-09-18 09:40:55 +0300
commite9dd060102f2ca84530ed000a063abbd53b99962 (patch)
tree5da760772c4da520e17c692cb7e03930b73de8e6 /source/blender/bmesh/bmesh.h
parent803d1563ec0ad72b06449cb091121ba35436c758 (diff)
Doc: remove todo's from BMesh code
These were out of date and better have outside the source. Also clarify BMLoop description.
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h23
1 files changed, 5 insertions, 18 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 0595a867ac2..78c814af86e 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -57,10 +57,14 @@
*
* \subsection bm_loop The Loop
*
+ * Loops can be thought of as a *face-corner*, since faces don't reference verts or edges directly.
* Each loop connects the face to one of its corner vertices,
* and also references an edge which connects this loop's vertex to the next loop's vertex.
*
- * Loops store several handy pointers:
+ * Loops allow faces to access their verts and edges,
+ * while edges and faces store their loops, allowing access in the opposite direction too.
+ *
+ * Loop pointers:
*
* - BMLoop#v - pointer to the vertex associated with this loop.
* - BMLoop#e - pointer to the edge associated with this loop,
@@ -199,18 +203,6 @@
*
* There may be a better place for this section, but adding here for now.
*
- * \subsection bm_todo_tools Tools
- *
- * Probably most of these will be bmesh operators.
- *
- * - make ngons flat.
- * - solidify (precise mode), keeps even wall thickness, re-creates outlines of offset faces with plane-plane
- * intersections.
- * - split vert (we already have in our API, just no tool).
- * - flip selected region (invert all faces about the plane defined by the selected region outline)
- * - interactive dissolve (like the knife tool but draw over edges to dissolve)
- *
- *
* \subsection bm_todo_optimize Optimizations
*
* - skip normal calc when its not needed (when calling chain of operators & for modifiers, flag as dirty)
@@ -218,11 +210,6 @@
* - ability to call BMO's with option not to create return data (will save some time)
* - binary diff UNDO, currently this uses huge amount of ram when all shapes are stored for each undo step for eg.
* - use two different iterator types for BMO map/buffer types.
- *
- *
- * \subsection bm_todo_tools_enhance Tool Enhancements
- *
- * - vert slide UV correction (like we have for edge slide)
*/
#ifdef __cplusplus