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author | Campbell Barton <ideasman42@gmail.com> | 2015-08-01 05:36:14 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-08-01 05:37:52 +0300 |
commit | 49f88326af63a0197299e217748ce1379b5a5830 (patch) | |
tree | b8f7c1e6d78081c14641db8c2797321ab0e3e0e8 /source/blender/bmesh/bmesh.h | |
parent | 1c626f823db0136317ee867dde0c778ab785070c (diff) |
Docs: doxy cleanup/minor edits
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r-- | source/blender/bmesh/bmesh.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h index 9bb7bc33e29..0595a867ac2 100644 --- a/source/blender/bmesh/bmesh.h +++ b/source/blender/bmesh/bmesh.h @@ -28,8 +28,7 @@ * * \addtogroup bmesh BMesh * - * \brief BMesh is a non-manifold boundary representation designed to replace the current, limited EditMesh structure, - * solving many of the design limitations and maintenance issues of EditMesh. + * \brief BMesh is a non-manifold boundary representation designed to support advanced editing operations. * * * \section bm_structure The Structure @@ -78,11 +77,11 @@ * * \subsection bm_edges_and_verts Edges and Vertices * - * Edges and Vertices in BMesh are much like their counterparts in EditMesh, - * except for some members private to the BMesh api. + * Edges and Vertices in BMesh are primitive structures. * - * \note There can be more than one edge between two vertices in bmesh, - * though the rest of blender (e.g. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this. + * \note There can be more than one edge between two vertices in BMesh, + * though the rest of Blender (e.g. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this. + * So it should only occur temporarily during editing operations. * * * \subsection bm_queries Queries |