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authorCampbell Barton <ideasman42@gmail.com>2012-02-26 09:48:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-26 09:48:12 +0400
commit1004b03578302da08b656cad5051ee1652883920 (patch)
treedf027a96633fe34a39d2fdded544ab6befaee1ce /source/blender/bmesh/bmesh_class.h
parentff7ddb1925c5a0bf64d3a353980e771266ebd1bf (diff)
bmesh - remove faces with <3 sides after dissolve/collapse (most tools already did this).
Diffstat (limited to 'source/blender/bmesh/bmesh_class.h')
-rw-r--r--source/blender/bmesh/bmesh_class.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
index 77fcfe6a820..5a0158a7b9a 100644
--- a/source/blender/bmesh/bmesh_class.h
+++ b/source/blender/bmesh/bmesh_class.h
@@ -51,7 +51,7 @@ struct Object;
typedef struct BMHeader {
void *data; /* customdata layers */
int index; /* notes:
- * - Use BM_elem_index_get/SetIndex macros for index
+ * - Use BM_elem_index_get/set macros for index
* - Unitialized to -1 so we can easily tell its not set.
* - Used for edge/vert/face, check BMesh.elem_index_dirty for valid index values,
* this is abused by various tools which set it dirty.