diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
commit | 4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch) | |
tree | e46c13dd84a493177c80af0715f8f9b09c333943 /source/blender/bmesh/bmesh_class.h | |
parent | e56f71400060f10f73bed6b5c52fc537e5a0d617 (diff) |
spelling cleanup
Diffstat (limited to 'source/blender/bmesh/bmesh_class.h')
-rw-r--r-- | source/blender/bmesh/bmesh_class.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h index 8d79ba52953..ae1f0e04dae 100644 --- a/source/blender/bmesh/bmesh_class.h +++ b/source/blender/bmesh/bmesh_class.h @@ -55,7 +55,7 @@ struct Object; * hold several types of data * * 1: The type of the element (vert, edge, loop or face) - * 2: Persistant "header" flags/markings (smooth, seam, select, hidden, ect) + * 2: Persistent "header" flags/markings (smooth, seam, select, hidden, ect) * note that this is different from the "tool" flags. * 3: Unique ID in the bmesh. * 4: some elements for internal record keeping. @@ -117,7 +117,7 @@ typedef struct BMLoop { struct BMLoop *next, *prev; /* next/prev verts around the face */ } BMLoop; -/* can cast BMFace/BMEdge/BMVert, but NOT BMLoop, since these dont have a flag layer */ +/* can cast BMFace/BMEdge/BMVert, but NOT BMLoop, since these don't have a flag layer */ typedef struct BMElemF { BMHeader head; struct BMFlagLayer *oflags; /* keep after header, an array of flags, mostly used by the operator stack */ @@ -162,7 +162,7 @@ typedef struct BMesh { /* flag index arrays as being dirty so we can check if they are clean and * avoid looping over the entire vert/edge/face array in those cases. * valid flags are - BM_VERT | BM_EDGE | BM_FACE. - * BM_LOOP isnt handled so far. */ + * BM_LOOP isn't handled so far. */ char elem_index_dirty; /*element pools*/ @@ -181,7 +181,7 @@ typedef struct BMesh { /* should be copy of scene select mode */ /* stored in BMEditMesh too, this is a bit confusing, - * make sure the're in sync! + * make sure they're in sync! * Only use when the edit mesh cant be accessed - campbell */ short selectmode; |