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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-07 10:29:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-09 11:43:23 +0300 |
commit | ea5fe7abc183c1e53d327f97280f589499fe60bb (patch) | |
tree | f6c53f4e97481d7470918708ffc740e1570bcdf6 /source/blender/bmesh/bmesh_tools.h | |
parent | 0b8221683fa9b4d228728dcf3c2e95389315a4a6 (diff) |
UV: path selection support
This adds support for path selection for vertex edge & face selection
modes, matching mesh editing behavior, useful with the UV rip tool.
Region select & edge tagging are currently not supported,
although they could be added eventually.
Diffstat (limited to 'source/blender/bmesh/bmesh_tools.h')
-rw-r--r-- | source/blender/bmesh/bmesh_tools.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/bmesh_tools.h b/source/blender/bmesh/bmesh_tools.h index d0e91d033fb..a0dc6abf009 100644 --- a/source/blender/bmesh/bmesh_tools.h +++ b/source/blender/bmesh/bmesh_tools.h @@ -36,6 +36,7 @@ extern "C" { #include "tools/bmesh_edgesplit.h" #include "tools/bmesh_path.h" #include "tools/bmesh_path_region.h" +#include "tools/bmesh_path_uv.h" #include "tools/bmesh_region_match.h" #include "tools/bmesh_separate.h" #include "tools/bmesh_triangulate.h" |