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authorCampbell Barton <ideasman42@gmail.com>2020-07-07 10:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-09 11:43:23 +0300
commitea5fe7abc183c1e53d327f97280f589499fe60bb (patch)
treef6c53f4e97481d7470918708ffc740e1570bcdf6 /source/blender/bmesh/bmesh_tools.h
parent0b8221683fa9b4d228728dcf3c2e95389315a4a6 (diff)
UV: path selection support
This adds support for path selection for vertex edge & face selection modes, matching mesh editing behavior, useful with the UV rip tool. Region select & edge tagging are currently not supported, although they could be added eventually.
Diffstat (limited to 'source/blender/bmesh/bmesh_tools.h')
-rw-r--r--source/blender/bmesh/bmesh_tools.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/bmesh_tools.h b/source/blender/bmesh/bmesh_tools.h
index d0e91d033fb..a0dc6abf009 100644
--- a/source/blender/bmesh/bmesh_tools.h
+++ b/source/blender/bmesh/bmesh_tools.h
@@ -36,6 +36,7 @@ extern "C" {
#include "tools/bmesh_edgesplit.h"
#include "tools/bmesh_path.h"
#include "tools/bmesh_path_region.h"
+#include "tools/bmesh_path_uv.h"
#include "tools/bmesh_region_match.h"
#include "tools/bmesh_separate.h"
#include "tools/bmesh_triangulate.h"