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authorCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
commitea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch)
tree8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/blender/bmesh/intern/bmesh_core.c
parent6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff)
Spelling Cleanup
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_core.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index 2e5b95dc4db..c423226ba0b 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -1791,7 +1791,7 @@ static int bm_vert_cut(BMesh *bm, BMVert *v, BMVert ***vout, int *len)
continue;
}
- /* Loops here should alway refer to an edge that has v as an
+ /* Loops here should always refer to an edge that has v as an
* endpoint. For each appearance of this vert in a face, there
* will actually be two iterations: one for the loop heading
* towards vertex v, and another for the loop heading out from