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authorCampbell Barton <ideasman42@gmail.com>2013-06-26 02:58:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-26 02:58:23 +0400
commitfad1da062d9e37b44c45b9c205c24f960aaaba62 (patch)
tree71fa4f3045e8803002f69612e16903346b3f7fdd /source/blender/bmesh/intern/bmesh_edgeloop.c
parentb52d01dea60361e30d046d198e34ee99db3feea8 (diff)
correct typos in comments.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_edgeloop.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_edgeloop.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/bmesh/intern/bmesh_edgeloop.c b/source/blender/bmesh/intern/bmesh_edgeloop.c
index dc3a223ae5d..8b5b95c5cae 100644
--- a/source/blender/bmesh/intern/bmesh_edgeloop.c
+++ b/source/blender/bmesh/intern/bmesh_edgeloop.c
@@ -520,7 +520,7 @@ const float *BM_edgeloop_center_get(struct BMEdgeLoopStore *el_store)
#define NODE_AS_CO(n) ((BMVert *)((LinkData *)n)->data)->co
/**
- * edges are assined to one vert -> the next.
+ * edges are assigned to one vert -> the next.
*/
void BM_edgeloop_edges_get(struct BMEdgeLoopStore *el_store, BMEdge **e_arr)
{
@@ -612,7 +612,7 @@ bool BM_edgeloop_calc_normal(BMesh *UNUSED(bm), BMEdgeLoopStore *el_store)
}
/**
- * For open loops that are stright lines,
+ * For open loops that are straight lines,
* calculating the normal as if it were a polygon is meaningless.
*
* Instead use an alignment vector and calculate the normal based on that.