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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-12 16:30:02 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-12 16:30:02 +0400
commit6b65102c20e9bdafd90f55f60c2a2084d873e809 (patch)
treea0f5554702501d2da1073b22ff55f740aff135f9 /source/blender/bmesh/intern/bmesh_interp.c
parent053710fcbc78ff83b9617be87558876e381f85a6 (diff)
parent83de5cb30831328548502126dff84ffdb72544f2 (diff)
Merge w/ trunk: r51141-52085 (Important Note: gameengine and blenderplayer were not merged due to complex differences)
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_interp.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_interp.c17
1 files changed, 7 insertions, 10 deletions
diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c
index 12fcd51c069..508b3b8fcdf 100644
--- a/source/blender/bmesh/intern/bmesh_interp.c
+++ b/source/blender/bmesh/intern/bmesh_interp.c
@@ -224,10 +224,8 @@ static int compute_mdisp_quad(BMLoop *l, float v1[3], float v2[3], float v3[3],
/* computer center */
BM_face_calc_center_mean(l->f, cent);
- add_v3_v3v3(p, l->prev->v->co, l->v->co);
- mul_v3_fl(p, 0.5);
- add_v3_v3v3(n, l->next->v->co, l->v->co);
- mul_v3_fl(n, 0.5);
+ mid_v3_v3v3(p, l->prev->v->co, l->v->co);
+ mid_v3_v3v3(n, l->next->v->co, l->v->co);
copy_v3_v3(v1, cent);
copy_v3_v3(v2, p);
@@ -257,7 +255,7 @@ static float quad_coord(float aa[3], float bb[3], float cc[3], float dd[3], int
f1 = fabsf(f1);
f2 = fabsf(f2);
- f1 = minf(f1, f2);
+ f1 = min_ff(f1, f2);
CLAMP(f1, 0.0f, 1.0f + FLT_EPSILON);
}
else {
@@ -345,9 +343,9 @@ static int mdisp_in_mdispquad(BMLoop *l, BMLoop *tl, float p[3], float *x, float
float v1[3], v2[3], c[3], v3[3], v4[3], e1[3], e2[3];
float eps = FLT_EPSILON * 4000;
- if (len_v3(l->v->no) == 0.0f)
+ if (is_zero_v3(l->v->no))
BM_vert_normal_update_all(l->v);
- if (len_v3(tl->v->no) == 0.0f)
+ if (is_zero_v3(tl->v->no))
BM_vert_normal_update_all(tl->v);
compute_mdisp_quad(tl, v1, v2, v3, v4, e1, e2);
@@ -490,7 +488,7 @@ static void bm_loop_interp_mdisps(BMesh *bm, BMLoop *target, BMFace *source)
}
/**
- * smoothes boundaries between multires grids,
+ * smooths boundaries between multires grids,
* including some borders in adjacent faces
*/
void BM_face_multires_bounds_smooth(BMesh *bm, BMFace *f)
@@ -525,8 +523,7 @@ void BM_face_multires_bounds_smooth(BMesh *bm, BMFace *f)
sides = (int)sqrt(mdp->totdisp);
for (y = 0; y < sides; y++) {
- add_v3_v3v3(co1, mdn->disps[y * sides], mdl->disps[y]);
- mul_v3_fl(co1, 0.5);
+ mid_v3_v3v3(co1, mdn->disps[y * sides], mdl->disps[y]);
copy_v3_v3(mdn->disps[y * sides], co1);
copy_v3_v3(mdl->disps[y], co1);