diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-04-07 06:10:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-07 06:10:15 +0400 |
commit | b4e7e7efd6004768ceae3171d1e29df1cb459004 (patch) | |
tree | eda30bb0a5027ad582a835f3904f2fae9d459da9 /source/blender/bmesh/intern/bmesh_interp.c | |
parent | 63d523336f3876f6dca5affd66a190df88a87747 (diff) |
improve bmesh face interpolation - transforming verts into the faces plane rather then using dominant axis or calculating in 3d with interp_weights_poly_v3().
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_interp.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_interp.c | 74 |
1 files changed, 35 insertions, 39 deletions
diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c index 6edbae0831e..120618a90e2 100644 --- a/source/blender/bmesh/intern/bmesh_interp.c +++ b/source/blender/bmesh/intern/bmesh_interp.c @@ -173,27 +173,32 @@ void BM_face_interp_from_face(BMesh *bm, BMFace *target, BMFace *source) BMLoop *l_first; void **blocks = BLI_array_alloca(blocks, source->len); - float (*cos)[3] = BLI_array_alloca(cos, source->len); + float (*cos_2d)[2] = BLI_array_alloca(cos_2d, source->len); float *w = BLI_array_alloca(w, source->len); + float axis_mat[3][3]; /* use normal to transform into 2d xy coords */ + float co[2]; int i; - + + /* convert the 3d coords into 2d for projection */ + axis_dominant_v3_to_m3(axis_mat, source->no); + BM_elem_attrs_copy(bm, bm, source, target); i = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(source); do { - copy_v3_v3(cos[i], l_iter->v->co); + mul_v2_m3v3(cos_2d[i], axis_mat, l_iter->v->co); blocks[i] = l_iter->head.data; - i++; - } while ((l_iter = l_iter->next) != l_first); + } while (i++, (l_iter = l_iter->next) != l_first); + /* interpolate */ i = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(target); do { - interp_weights_poly_v3(w, cos, source->len, l_iter->v->co); + mul_v2_m3v3(co, axis_mat, l_iter->v->co); + interp_weights_poly_v2(w, cos_2d, source->len, co); CustomData_bmesh_interp(&bm->ldata, blocks, w, NULL, source->len, l_iter->head.data); - i++; - } while ((l_iter = l_iter->next) != l_first); + } while (i++, (l_iter = l_iter->next) != l_first); } /** @@ -604,45 +609,32 @@ void BM_loop_interp_from_face(BMesh *bm, BMLoop *target, BMFace *source, BMLoop *l_iter; BMLoop *l_first; void **vblocks = do_vertex ? BLI_array_alloca(vblocks, source->len) : NULL; - void **blocks = BLI_array_alloca(blocks, source->len); - float (*cos)[3] = BLI_array_alloca(cos, source->len); - float (*cos_2d)[2] = BLI_array_alloca(cos_2d, source->len); - float *w = BLI_array_alloca(w, source->len); + void **blocks = BLI_array_alloca(blocks, source->len); + float (*cos_2d)[2] = BLI_array_alloca(cos_2d, source->len); + float *w = BLI_array_alloca(w, source->len); + float axis_mat[3][3]; /* use normal to transform into 2d xy coords */ float co[2]; - int i, ax, ay; + int i; + + /* convert the 3d coords into 2d for projection */ + axis_dominant_v3_to_m3(axis_mat, source->no); BM_elem_attrs_copy(bm, bm, source, target->f); i = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(source); do { - copy_v3_v3(cos[i], l_iter->v->co); - - w[i] = 0.0f; + mul_v2_m3v3(cos_2d[i], axis_mat, l_iter->v->co); blocks[i] = l_iter->head.data; if (do_vertex) { vblocks[i] = l_iter->v->head.data; } - i++; - - } while ((l_iter = l_iter->next) != l_first); - - /* find best projection of face XY, XZ or YZ: barycentric weights of - * the 2d projected coords are the same and faster to compute */ - - axis_dominant_v3(&ax, &ay, source->no); - - for (i = 0; i < source->len; i++) { - cos_2d[i][0] = cos[i][ax]; - cos_2d[i][1] = cos[i][ay]; - } + } while (i++, (l_iter = l_iter->next) != l_first); + mul_v2_m3v3(co, axis_mat, target->v->co); /* interpolate */ - co[0] = target->v->co[ax]; - co[1] = target->v->co[ay]; - interp_weights_poly_v2(w, cos_2d, source->len, co); CustomData_bmesh_interp(&bm->ldata, blocks, w, NULL, source->len, target->head.data); if (do_vertex) { @@ -662,22 +654,26 @@ void BM_vert_interp_from_face(BMesh *bm, BMVert *v, BMFace *source) BMLoop *l_iter; BMLoop *l_first; void **blocks = BLI_array_alloca(blocks, source->len); - float (*cos)[3] = BLI_array_alloca(cos, source->len); + float (*cos_2d)[2] = BLI_array_alloca(cos_2d, source->len); float *w = BLI_array_alloca(w, source->len); + float axis_mat[3][3]; /* use normal to transform into 2d xy coords */ + float co[2]; int i; + /* convert the 3d coords into 2d for projection */ + axis_dominant_v3_to_m3(axis_mat, source->no); + i = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(source); do { - copy_v3_v3(cos[i], l_iter->v->co); - - w[i] = 0.0f; + mul_v2_m3v3(cos_2d[i], axis_mat, l_iter->v->co); blocks[i] = l_iter->v->head.data; - i++; - } while ((l_iter = l_iter->next) != l_first); + } while (i++, (l_iter = l_iter->next) != l_first); + + mul_v2_m3v3(co, axis_mat, v->co); /* interpolate */ - interp_weights_poly_v3(w, cos, source->len, v->co); + interp_weights_poly_v2(w, cos_2d, source->len, co); CustomData_bmesh_interp(&bm->vdata, blocks, w, NULL, source->len, v->head.data); } |