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author | Campbell Barton <ideasman42@gmail.com> | 2021-12-03 11:29:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-03 12:10:57 +0300 |
commit | c4e041da23b9c45273fcd4874308c536b6a315d1 (patch) | |
tree | 9afdea81b57e801d3a1930988ebf3a2145a408bb /source/blender/bmesh/intern/bmesh_log.h | |
parent | 7c4fc5b58d2e7982aefbba093cb8f1dc36b64884 (diff) |
Cleanup: move public doc-strings into headers for 'bmesh'
Some minor improvements to doc-strings too.
Ref T92709
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_log.h')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_log.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_log.h b/source/blender/bmesh/intern/bmesh_log.h index 5c0ca78bddf..c6df87168ee 100644 --- a/source/blender/bmesh/intern/bmesh_log.h +++ b/source/blender/bmesh/intern/bmesh_log.h @@ -29,71 +29,190 @@ typedef struct BMLog BMLog; typedef struct BMLogEntry BMLogEntry; /* Allocate and initialize a new BMLog */ +/* Allocate, initialize, and assign a new BMLog */ BMLog *BM_log_create(BMesh *bm); /* Allocate and initialize a new BMLog using existing BMLogEntries */ +/* Allocate and initialize a new BMLog using existing BMLogEntries + * + * The 'entry' should be the last entry in the BMLog. Its prev pointer + * will be followed back to find the first entry. + * + * The unused IDs field of the log will be initialized by taking all + * keys from all GHashes in the log entry. + */ BMLog *BM_log_from_existing_entries_create(BMesh *bm, BMLogEntry *entry); /* Free all the data in a BMLog including the log itself */ +/* Free all the data in a BMLog including the log itself */ void BM_log_free(BMLog *log); /* Get the number of log entries */ +/* Get the number of log entries */ int BM_log_length(const BMLog *log); /* Apply a consistent ordering to BMesh vertices and faces */ +/* Apply a consistent ordering to BMesh vertices */ void BM_log_mesh_elems_reorder(BMesh *bm, BMLog *log); /* Start a new log entry and update the log entry list */ +/* Start a new log entry and update the log entry list + * + * If the log entry list is empty, or if the current log entry is the + * last entry, the new entry is simply appended to the end. + * + * Otherwise, the new entry is added after the current entry and all + * following entries are deleted. + * + * In either case, the new entry is set as the current log entry. + */ BMLogEntry *BM_log_entry_add(BMLog *log); /* Mark all used ids as unused for this node */ void BM_log_cleanup_entry(BMLogEntry *entry); /* Remove an entry from the log */ +/* Remove an entry from the log + * + * Uses entry->log as the log. If the log is NULL, the entry will be + * free'd but not removed from any list, nor shall its IDs be + * released. + * + * This operation is only valid on the first and last entries in the + * log. Deleting from the middle will assert. + */ void BM_log_entry_drop(BMLogEntry *entry); /* Undo one BMLogEntry */ +/* Undo one BMLogEntry + * + * Has no effect if there's nothing left to undo */ void BM_log_undo(BMesh *bm, BMLog *log); /* Redo one BMLogEntry */ +/* Redo one BMLogEntry + * + * Has no effect if there's nothing left to redo */ void BM_log_redo(BMesh *bm, BMLog *log); /* Log a vertex before it is modified */ +/* Log a vertex before it is modified + * + * Before modifying vertex coordinates, masks, or hflags, call this + * function to log its current values. This is better than logging + * after the coordinates have been modified, because only those + * vertices that are modified need to have their original values + * stored. + * + * Handles two separate cases: + * + * If the vertex was added in the current log entry, update the + * vertex in the map of added vertices. + * + * If the vertex already existed prior to the current log entry, a + * separate key/value map of modified vertices is used (using the + * vertex's ID as the key). The values stored in that case are + * the vertex's original state so that an undo can restore the + * previous state. + * + * On undo, the current vertex state will be swapped with the stored + * state so that a subsequent redo operation will restore the newer + * vertex state. + */ void BM_log_vert_before_modified(BMLog *log, struct BMVert *v, const int cd_vert_mask_offset); /* Log a new vertex as added to the BMesh */ +/* Log a new vertex as added to the BMesh + * + * The new vertex gets a unique ID assigned. It is then added to a map + * of added vertices, with the key being its ID and the value + * containing everything needed to reconstruct that vertex. + */ void BM_log_vert_added(BMLog *log, struct BMVert *v, const int cd_vert_mask_offset); /* Log a face before it is modified */ +/* Log a face before it is modified + * + * This is intended to handle only header flags and we always + * assume face has been added before + */ void BM_log_face_modified(BMLog *log, struct BMFace *f); /* Log a new face as added to the BMesh */ +/* Log a new face as added to the BMesh + * + * The new face gets a unique ID assigned. It is then added to a map + * of added faces, with the key being its ID and the value containing + * everything needed to reconstruct that face. + */ void BM_log_face_added(BMLog *log, struct BMFace *f); /* Log a vertex as removed from the BMesh */ +/* Log a vertex as removed from the BMesh + * + * A couple things can happen here: + * + * If the vertex was added as part of the current log entry, then it's + * deleted and forgotten about entirely. Its unique ID is returned to + * the unused pool. + * + * If the vertex was already part of the BMesh before the current log + * entry, it is added to a map of deleted vertices, with the key being + * its ID and the value containing everything needed to reconstruct + * that vertex. + * + * If there's a move record for the vertex, that's used as the + * vertices original location, then the move record is deleted. + */ void BM_log_vert_removed(BMLog *log, struct BMVert *v, const int cd_vert_mask_offset); /* Log a face as removed from the BMesh */ +/* Log a face as removed from the BMesh + * + * A couple things can happen here: + * + * If the face was added as part of the current log entry, then it's + * deleted and forgotten about entirely. Its unique ID is returned to + * the unused pool. + * + * If the face was already part of the BMesh before the current log + * entry, it is added to a map of deleted faces, with the key being + * its ID and the value containing everything needed to reconstruct + * that face. + */ void BM_log_face_removed(BMLog *log, struct BMFace *f); /* Log all vertices/faces in the BMesh as added */ +/* Log all vertices/faces in the BMesh as added */ void BM_log_all_added(BMesh *bm, BMLog *log); /* Log all vertices/faces in the BMesh as removed */ +/* Log all vertices/faces in the BMesh as removed */ void BM_log_before_all_removed(BMesh *bm, BMLog *log); /* Get the logged coordinates of a vertex */ +/* Get the logged coordinates of a vertex + * + * Does not modify the log or the vertex */ const float *BM_log_original_vert_co(BMLog *log, BMVert *v); /* Get the logged normal of a vertex */ +/* Get the logged normal of a vertex + * + * Does not modify the log or the vertex */ const short *BM_log_original_vert_no(BMLog *log, BMVert *v); /* Get the logged mask of a vertex */ +/* Get the logged mask of a vertex + * + * Does not modify the log or the vertex */ float BM_log_original_mask(BMLog *log, BMVert *v); /* Get the logged data of a vertex (avoid multiple lookups) */ void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const short **r_no); /* For internal use only (unit testing) */ +/* For internal use only (unit testing) */ BMLogEntry *BM_log_current_entry(BMLog *log); +/* For internal use only (unit testing) */ struct RangeTreeUInt *BM_log_unused_ids(BMLog *log); |