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authorCampbell Barton <ideasman42@gmail.com>2016-07-08 02:46:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-08 02:49:01 +0300
commit30d951ce34da6a1c3c17268505a91f1b9cf38087 (patch)
tree3b91d5ce307348f5092f22d4c7e317ae0547d0df /source/blender/bmesh/intern/bmesh_marking.c
parent3fb2c1e4a2f99d5de2326ab593c1d900e164e5bd (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_marking.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index d6ca7239e39..7178a8132d2 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -842,7 +842,7 @@ void BM_editselection_normal(BMEditSelection *ese, float r_normal[3])
/* the 2 vertex normals will be close but not at rightangles to the edge
* for rotate about edge we want them to be at right angles, so we need to
- * do some extra colculation to correct the vert normals,
+ * do some extra calculation to correct the vert normals,
* we need the plane for this */
cross_v3_v3v3(vec, r_normal, plane);
cross_v3_v3v3(r_normal, plane, vec);